Voxel Deformation/Damage

Jonathan C shared this feedback 12 months ago
Under Consideration

It would be really cool and a lot more realistic if instead of voxel damage, by say a ship crashing, instead of it destroying the voxels have it displace/move the voxels, thus creating more realistic crashes and getting rid of the massive craters that are sometimes caused from a ship being dropped.

Comments (1)

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We will consider this feature. Keep voting.


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