Timer block functions

Phillip Hencher shared this feedback 4 years ago
Not Enough Votes

When a function is added to the block say piston 1 extend and then later piston one is destroyed or you remove it the function remains on the timer block as a grey square. When I change things or they are destroyed it would be nice to know what the function was in the timer sequence so I can change it.

It is also hard to do any sequences that require different timings without using loads of timer blocks an issue that has also been raised on the pc version.

Maybe it’s me but I can only access 9 functions per block and I can’t seem to access the smaller numbers at the bottom of the screen.

Finally when adding a timer block start to the d pad action buttons on the hud it would be good to be able to label them so I can tell them apart if I have multiple sequences in play

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We will consider this feature. Keep voting.

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