NPC Guards and Followers
Not Enough Votes
I think you should add NPC like crew mates and what not so we can be more immersed and make little custom chapters and stories
I think you should add NPC like crew mates and what not so we can be more immersed and make little custom chapters and stories
We will consider this feature. Keep voting.
Thank you for your feedback!
We will consider this feature. Keep voting.
Thank you for your feedback!
This is a neat idea. I agree the game needs more in depth NPC behavior (persistence, areas around factional type bases with patrols, mining, shipping). I think there's a bit there now, but it's hard to know where anything is and mostly feels pretty empty.
There is already a mod for NPCs that don't move that you can put in your control area for larger ships. They also improve systems functionality:
https://steamcommunity.com/sharedfiles/filedetails/?id=1633058917 (workshop mod link)
Here's a script that you can use to get kind of a wingman drone (I'd like more commands to give it, maybe one of these days I'll learn to script for this game - really only need to learn more about the API as I'm already well versed in C#):
https://www.youtube.com/watch?v=1QK3_3AzlZM (demo video)
https://steamcommunity.com/sharedfiles/filedetails/?id=1542976322 (workshop script link)
https://github.com/austinvaness/FormationSystem/tree/master/FormationFlightFollower (source code)
On ship formations - if you want to get more advanced to have squadrons you direct to coords from afar, here's a script:
https://steamcommunity.com/sharedfiles/filedetails/?id=1680244790&searchtext=formation (this one doesn't sound like it works well on planets...also I need a better way to get GPS coords using raycasting)
Here's one with a GUI that gets put on a screen in game that you then interact with to command the ships, the range is relatively short if I remember correctly though :( It's called RDav's Fleet Command MKIII:
https://steamcommunity.com/sharedfiles/filedetails/?id=1162841676 (mod workshop link)
Other than that, PAM Autominer script does really well for making drone ships that automine.
I think NPCs should be a combination of spawning/encounter system and actual persistant characters/ships. Having NPC teammates would be pretty awesome, but would also be quite a chore to code up for the game.
This is a neat idea. I agree the game needs more in depth NPC behavior (persistence, areas around factional type bases with patrols, mining, shipping). I think there's a bit there now, but it's hard to know where anything is and mostly feels pretty empty.
There is already a mod for NPCs that don't move that you can put in your control area for larger ships. They also improve systems functionality:
https://steamcommunity.com/sharedfiles/filedetails/?id=1633058917 (workshop mod link)
Here's a script that you can use to get kind of a wingman drone (I'd like more commands to give it, maybe one of these days I'll learn to script for this game - really only need to learn more about the API as I'm already well versed in C#):
https://www.youtube.com/watch?v=1QK3_3AzlZM (demo video)
https://steamcommunity.com/sharedfiles/filedetails/?id=1542976322 (workshop script link)
https://github.com/austinvaness/FormationSystem/tree/master/FormationFlightFollower (source code)
On ship formations - if you want to get more advanced to have squadrons you direct to coords from afar, here's a script:
https://steamcommunity.com/sharedfiles/filedetails/?id=1680244790&searchtext=formation (this one doesn't sound like it works well on planets...also I need a better way to get GPS coords using raycasting)
Here's one with a GUI that gets put on a screen in game that you then interact with to command the ships, the range is relatively short if I remember correctly though :( It's called RDav's Fleet Command MKIII:
https://steamcommunity.com/sharedfiles/filedetails/?id=1162841676 (mod workshop link)
Other than that, PAM Autominer script does really well for making drone ships that automine.
I think NPCs should be a combination of spawning/encounter system and actual persistant characters/ships. Having NPC teammates would be pretty awesome, but would also be quite a chore to code up for the game.
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