NPC Guards and Followers

retro error shared this feedback 3 years ago
Not Enough Votes

I think you should add NPC like crew mates and what not so we can be more immersed and make little custom chapters and stories

Replies (2)

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We will consider this feature. Keep voting.


Thank you for your feedback!

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No, thank you for considering this feature. I love space engineers and every thing about it I just thought this would make it more lively.

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it would be cool to have like boarding partys or hallway battles

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This is a neat idea. I agree the game needs more in depth NPC behavior (persistence, areas around factional type bases with patrols, mining, shipping). I think there's a bit there now, but it's hard to know where anything is and mostly feels pretty empty.


There is already a mod for NPCs that don't move that you can put in your control area for larger ships. They also improve systems functionality:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633058917 (workshop mod link)


Here's a script that you can use to get kind of a wingman drone (I'd like more commands to give it, maybe one of these days I'll learn to script for this game - really only need to learn more about the API as I'm already well versed in C#):

https://www.youtube.com/watch?v=1QK3_3AzlZM (demo video)

https://steamcommunity.com/sharedfiles/filedetails/?id=1542976322 (workshop script link)

https://github.com/austinvaness/FormationSystem/tree/master/FormationFlightFollower (source code)


On ship formations - if you want to get more advanced to have squadrons you direct to coords from afar, here's a script:

https://steamcommunity.com/sharedfiles/filedetails/?id=1680244790&searchtext=formation (this one doesn't sound like it works well on planets...also I need a better way to get GPS coords using raycasting)


Here's one with a GUI that gets put on a screen in game that you then interact with to command the ships, the range is relatively short if I remember correctly though :( It's called RDav's Fleet Command MKIII:

https://steamcommunity.com/sharedfiles/filedetails/?id=1162841676 (mod workshop link)


Other than that, PAM Autominer script does really well for making drone ships that automine.


I think NPCs should be a combination of spawning/encounter system and actual persistant characters/ships. Having NPC teammates would be pretty awesome, but would also be quite a chore to code up for the game.

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