So on Xbox One, for Version 194.111, you Developers mentioned that Ships would not falling through the Ground. Unfortunately, the Hotfix 194.111 seems not Working, the Bug now, in version 194.514 it is Still exist.. My Ships sinks through the Voxel (Asteroids, Planets, etc.) so if I want to land, it happens that the one Landing Gear (not the Whole Ship, most is it the Bow Part of the Ship) float under the Ground, then the below part of the Ship, if I try to move out of the Ground, the Ship take Rapidly damage because it get right on this moment a Collision Request. I also report a Similiar Bug AGAIN, the Same like this what you read now but with Static Grids, also "Platforms". When I Build a Landing Platform, and wanna Land a Ship on it, one of the Landing Gears (mostly on the Bow Part) floating through the Blocks of the Landing Platform. I post it before but none of you Developers Tested it. I'm Disappointed of you Keen. This is literally not the Way how to deal with the customer!
I await an explanation and also a troubleshooting!
Hello,
I was able to reproduce the part with grid, however I wasn't able to sink into voxel at all. So for now I created a ticket for sinking into grids. If you would have any idea how to reproduce sinking into voxels (maybe saved world would help), I can create ticket also for that.
Thank you and apologies for the late answer.
Hello,
I was able to reproduce the part with grid, however I wasn't able to sink into voxel at all. So for now I created a ticket for sinking into grids. If you would have any idea how to reproduce sinking into voxels (maybe saved world would help), I can create ticket also for that.
Thank you and apologies for the late answer.
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