Idea for coilgun and different variants of missiles to the game
For game centred around shipbuilding and ship combat it does seem to lack in the options of weaponry - a coolgun (I chosen coilgun as they are less powerful as railguns) or different types of missiles and or torpedoes would be nice.
For example:
Railgun/coilgun:
A long mounted version (doesn't move) and a more powerful, yet shorter range, turret version - very short area of affect but about to penetrate 1 Heavy Armour block and 3 light on blocked.
Missile/torpedo:
Different types:
Penetrating - small area of affect but damages about three blocks deep. Good for if you know the layout of your enemy's ship and able to target key components.
High yield - slow but good against heavy armour.
Explosive - normal in game missiles - good against light armour - faster
'Flack' - large area of affect, low damage, good for taking out conveyors and light armour to cripple the ships weapons systems and damage crewmen or remote controls.
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We will consider this feature. Keep voting.
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