Idea for coilgun and different variants of missiles to the game

CapybarasOnComputers shared this feedback 4 years ago
Not Enough Votes

For game centred around shipbuilding and ship combat it does seem to lack in the options of weaponry - a coolgun (I chosen coilgun as they are less powerful as railguns) or different types of missiles and or torpedoes would be nice.

For example:


A long mounted version (doesn't move) and a more powerful, yet shorter range, turret version - very short area of affect but about to penetrate 1 Heavy Armour block and 3 light on blocked.


Different types:

Penetrating - small area of affect but damages about three blocks deep. Good for if you know the layout of your enemy's ship and able to target key components.

High yield - slow but good against heavy armour.

Explosive - normal in game missiles - good against light armour - faster

'Flack' - large area of affect, low damage, good for taking out conveyors and light armour to cripple the ships weapons systems and damage crewmen or remote controls.

Replies (1)


We will consider this feature. Keep voting.

Thank you for your feedback!

Leave a Comment
Attach a file