Controller button/thumbstick remapping - Xbox One
A remapping of buttons/thumbsticks option is necessary due to the complexity of the controls, similar to Elite Dangerous' extensive mapping options also brought about by moving from PC to console. I understand core UI functionality through the shoulder buttons is necessary and would remain constant.
E.g. Driving a vehicle is currently impossible with the steering and acceleration/braking being on the same thumbstick. Turning and accelerating/reversing is not accurate or fun. Generally accel/brake is done with triggers because nothing else is close to being as good.
Also, as a left-handed player, some consideration to remapping for accessibility... thumbstick swap option pretty please. I can remap buttons/sticks in the Xbox Accessories app outside of SE but it will obviously carry over to ship and character movement as well.
The only solution would be separate custom mapping options for each scenario - flying, driving and character movement. Each have their own requirements and differ enough to warrant separate custom control schemes.
We will consider this feature. Keep voting.
Thank you for your feedback!
We will consider this feature. Keep voting.
Thank you for your feedback!
I keep deleting blocks in creative mode by accidentally hitting the left trigger instead of the right trigger. I lose complete sections. I am still learning the system, so I haven't lost anything big yet. But it would be nice to map the "delete block" to something that would be more difficult to do accidentally.
I keep deleting blocks in creative mode by accidentally hitting the left trigger instead of the right trigger. I lose complete sections. I am still learning the system, so I haven't lost anything big yet. But it would be nice to map the "delete block" to something that would be more difficult to do accidentally.
Definitely would love this for driving. It is REALLY hard to control a ground vehicle accurately with the current control system. I understand trying to make it consistent across all vehicles, but the level of control is not nearly as precise as can be required for navigating tight spaces or docking.
Definitely would love this for driving. It is REALLY hard to control a ground vehicle accurately with the current control system. I understand trying to make it consistent across all vehicles, but the level of control is not nearly as precise as can be required for navigating tight spaces or docking.
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