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Constant freezing when approaching the moon.

ThePirateorc shared this bug 4 years ago
Solved

When approaching or in the area of the moon there is constant freezing which gets worse the more time you spend in space near it, as i result i cant get in the save that i made near the planet and i had to use a backup.

Replies (5)

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Hello, Engineer!


Could you please upload that backup file to workshop and send it here so we can try to reproduce your issue? It seems to be working correctly on our end.


Also are you playing single or multiplayer game?


Thank you!


Kind RegardsKeen Software House: QA Department

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Im on the xbox beta so i dont believe i can send you the save file however the freezing really started when the beacons started to spawn in around the planet, I am playing a singleplayer game.

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You can upload the world to Mod.IO workshop and send the link here. That way we can get your world :)

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I have the same issues. Playing survival with creative mode tools single player. Constant freezing no matter where I am in game. Oxygen has fully depleted in my suite even though Im back on an earth planet it won't refill. Tried a space base but the oxygen didnt want to pressurize my base. H2 wont refill. Ion thrusters constantly stop working. In fact most the things in the game stopped working. Its like the whole world got bugged. All that amomg many other issues. Is it to late to cancel my preorder?

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You must remember that this is a beta and it even states its an experimental build, i admit the bugs are annoying but 90% of my game experience has been enjoyable soo far, start in space and build an asteroid base until they fix the issues. As for the other bugs you experienced such as ion engines constantly stopping, are you certain it is a bug and not you running out of fuel etc. If there are bugs that are affecting you then stick in a bug report, no game ever will be bug free.

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Hello, Engineers!


We are aware of this issue, it has been reported to our programmers.


Kind Regards

Keen Software House: QA Department

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Hopefully fixed. Please test it on the latest version and let us know.

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