Ability to have more than three planet types in a game

Brennan Williams-Bilinski shared this feedback 16 months ago
Under Consideration

Thanks for all the hard work, I'm absolutely loving the console version of Space Engineers:)

Will it be possible in the near future to have more than three planet types in a game? My Xbox One X seems to handle ten Earth planets in the same game just fine with no drop in frame-rate, I'd just love to have a fully fleshed out system with all the planets present in one save.

Best Answer
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Hi Niels,

every planet type has to load its definitions (topology, bioms etc.) and it takes huge amount of memory. Currently, we can fit only 3 of them in the Xbox One's memory.

Planet's instances on the other hand are re-using the same definitions in the memory, so taking as little memory as just information about their position plus some caches.

TLDR: currently, it is not possible. We will work on improving the Xbox One version going forward regarding the memory management though, so you never know :)

Keep voting. Thank you for your feedback!

Comments (11)

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Hi Francesco,

this is a memory limitation. There is not enough memory on Xbox to fit more then 3 planets.

Sorry about that.

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I know that some games with a very big open world and difficult mechanics have a sort of system where the world is divided into server and when the player pass the limit of the server, he is moved to another server with different biomes or in this case planets.

Is this possible to recreate for the xbox version?

An example of game with this mechanic is Atlas

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what ? does it mean that we cant play all the planets on the same save on xbox one X ?? thats anoying

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so 3 planets are the max, but i played on a custom star system with 10 planets earth, what is the issue to have 3 planets and 3 moons at the same time?

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I just tried the beta patch. I found out that I could place more than 3 planets. But once I had placed 3 different planets ,Titan, Alien and triton the game would only allow me to place the same type. So it seems strange that game can only have 3 different types of planets, yet I can place like 6 Mars planets or 8 alien worlds. Seems more like a strange coding than a limit restriction. Cause if I can place 6 huge mars planets then I don’t see why I can’t place 6 smaller and different planets.

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PS. One of the planets is out of the picture frame so you actually only see 5. But there are 6. I took this picture from a poor angle sorry :)

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Hi Niels,

every planet type has to load its definitions (topology, bioms etc.) and it takes huge amount of memory. Currently, we can fit only 3 of them in the Xbox One's memory.

Planet's instances on the other hand are re-using the same definitions in the memory, so taking as little memory as just information about their position plus some caches.

TLDR: currently, it is not possible. We will work on improving the Xbox One version going forward regarding the memory management though, so you never know :)

Keep voting. Thank you for your feedback!

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Thanks for responding, I love how involved you guys are in the community!!!

Would it be possible to have the other planets instanced, while using the Jump Drive to enter other systems (Distant Moons/Alien System?

For example, In order to reach the distant moons from Home System you have to jump into what will essentially be a separate map containing those 3 planets? Maybe give the Home system a set radius of 20,000-40,000km, and when you jump outside of that radius it gives the option to load into (Jump into) the Distant Moons or Alien System:)

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Spawning in multiple planets in a creative world/ lone survivor works fine although I'm sure the planets were incorrect sizes, This could also be achieved by setting a "load other map at this cords function" a similar way Atlas uses its map grid transference. Please dont use any code from wildcard its garbage mad and messy

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Thank you, that makes sense. I can’t wait to see how the game evolves, cause I’m having a blast with it.

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We will consider this feature. Keep voting.

Thank you for your feedback!

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That would be an awesome mechanic. Have a save game where you completely mess up and the base in ruins, another where you were successful and travel to the Ruin world and have an interesting role playing experience. =D

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Hello, Engineer!


This is not a bug but intended feature. It was moved to Feedback so you can vote for changing it.


Kind Regards

Keen Software House: QA Department

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Agreed this is a bit of a shame, I currently run a dedicated server with crossplay, went to spawn more planets in... nope :( I know Xbox memory is limited, and I am no programmer so I won't pretend I know how easy or hard this would be to fix, but it would defiantly slow the stagnation factor, i.e. what do we do know? Why would we go discover a new planet that is the same as the other 3?


Thanks for reading.

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This brings up the question of the series x and s being able to handle way more than the xbox one why are they still so limited with regards to what they can do?, i play on pc alot of the time and find my pc (similar spec to the xbox series x) being able to handle in excess of 12 planets without it taking up more than 8gbs of my ram at anytime of which the series x has double(probably has 12gb available to use) i understand that the xbox one is limited but in all fairness the fact it runs on that console alone is a miracle and i find it extremely frustrating that games just cannot progress because of that console. kind of went on a rant towards the end there but i seriously am hoping that you take a look and upgrading the series console version even more than just pcu that people will never even get close to filling.