Mod.io and Blueprint workshop error connecting to service consistently
Need More Information
I have been able to connect to mod.io twice in all my play sessions. It just says error connecting to service over and over. Could Keen please allocate a few engineers to fix this for our community. I know you are deep into development for SE2, and everyone want to work on the "new shiny", but we need someone to actually let us experience the game as PC users are enjoying. This is a great game and platform, but 5 years into live service should still work, shouldn't it?
Access denied
Hello, Engineer!
We're sorry to hear you're experiencing issues. Could you please check if you have mod.io consent granted? The setting is located in Options/Game. If it's already granted, please try revoking and granting it again.
Kind Regards
Keen Software House
QA Department
Hello, Engineer!
We're sorry to hear you're experiencing issues. Could you please check if you have mod.io consent granted? The setting is located in Options/Game. If it's already granted, please try revoking and granting it again.
Kind Regards
Keen Software House
QA Department
I'm a Software Engineer with 30 years of experience in full stack development. I've consented at least a dozen times with the GDPR checkbox checked. Opened the mod.io consent box, said I agree, closed everything and it doesn't connect. What I believe you may have going on is that there appears to be some boolean initialization issues with the UI. I've noticed that when I go into the ui that the state of the buttons values in not necessarily in sync with the state of the attached UI, (IE: open the inventory and the "show eyeball" is there, but its showing all the hidden values.) We've ran into this issue when deploying applications to Azure when I was working on an angular team. So you may want to brute force your variable initialization on xbox, because the lazy initialization is buggy.
PS. I'm currently in the market for work, and would love to get involved in game development if you don't mind a remote dev from Florida, USA
I'm a Software Engineer with 30 years of experience in full stack development. I've consented at least a dozen times with the GDPR checkbox checked. Opened the mod.io consent box, said I agree, closed everything and it doesn't connect. What I believe you may have going on is that there appears to be some boolean initialization issues with the UI. I've noticed that when I go into the ui that the state of the buttons values in not necessarily in sync with the state of the attached UI, (IE: open the inventory and the "show eyeball" is there, but its showing all the hidden values.) We've ran into this issue when deploying applications to Azure when I was working on an angular team. So you may want to brute force your variable initialization on xbox, because the lazy initialization is buggy.
PS. I'm currently in the market for work, and would love to get involved in game development if you don't mind a remote dev from Florida, USA
Hello, Engineer!
We're sorry to hear you're experiencing issues.
For the consent to be saved, you need to close the consent and game options windows using X(ok) button. If that doesn't work for you, please submit logs.
To send logs please follow these steps:
Kind Regards
Keen Software House
Hello, Engineer!
We're sorry to hear you're experiencing issues.
For the consent to be saved, you need to close the consent and game options windows using X(ok) button. If that doesn't work for you, please submit logs.
To send logs please follow these steps:
Kind Regards
Keen Software House
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