artillery/assault cannon turret accuracy inconsistency

Jeremy Glen Garner shared this bug 30 days ago
Not a Bug

the artillery and assault cannons turrets should have a round grouping of 21m for artillery and a 24.5m round grouping for assault at their max range, which they do if fired via manual control or with the shoot once button. but if fired via the turret ai at a target (ie a power block, propulsion, weapon, ect) the round groupings drop dramatically to 5m for artillery and 7.5m for assault at max range.

there's no mention of this in game or on the wiki from what I can tell, so if it is a bug it needs to be fixed and if it's a feature it needs to be mentioned in the turret descriptions.

Replies (1)

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Hello Engineer!


We're sorry to hear you're experiencing issues.

Could you please tell us how you're measuring those values? If you're doing it in a single player world, could you please share it by publishing to mod.io? That'd help us reproduce the issue on our side.


Kind Regards

Keen Software House

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the world has been uploaded to mod.io as "artillery and assault cannon turret test" by Nottheflow1.

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Hello Engineer!


We've consulted with our developers and seems like this accuracy difference can be accounted for due to AI aiming using turret's individual barrels. We can confirm that this currently behaving as intended.

As this is not a bug, we will close this ticket.

If you'd like to have information on this topic added to the wiki, it's open to contributors via this link:

https://spaceengineers.wiki.gg/wiki/Space_Engineers_Wiki:Contributors


Kind Regards

Keen Software House

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