Flight AI breaks in P gravity Reposted from topics my bad.
When using the bask task AI to drive a grid to a coordinate set using autopilot the flight AI will fly at no more then 35 m/s. And will stop and float at 1.27km altitude. If u break and rebuild a new flight AI it will either 1 meter or another 1.2 ish kilometer. But when under that altitude the basic task AI and Flight block will work fine together. On the other hand wheb using the offensive AI for interception the flight AI will work very well and without problem at well above 1.27 (tested max height 7km).
This is very irritating I'm trying to make a system to attack hostile grids at distances beyond 2.4km. I HAVE BEEN VERY SUCCESSFULL. But I can't attack a grid beyond 4km because the offensive AI won't detect the grid and the missle Woll float their unless their is an enemy grid which the offensive AI will take over and guide and use tge Flight AI with no problem
Hello Engineer,
Could you please send us a blueprint of a grid you're having issues with? Publishing to mod.io and posting a link is the easiest way to do so. Could you please also tell us which planet you're playing on?
Kind regards,
Keen Software House: QA Department
Hello Engineer,
Could you please send us a blueprint of a grid you're having issues with? Publishing to mod.io and posting a link is the easiest way to do so. Could you please also tell us which planet you're playing on?
Kind regards,
Keen Software House: QA Department
https://mod.io/g/spaceengineers/m/pen-msl-v3
This is prior to a work around.
I found that you can create a circuit which constantly switches off and on the flight Ai when under 70 m/s using an event controller which is an effective work around. But the AI still wants to stop at the 1.27 to 2.7 km altitude.
Newer grid with work around added below
https://mod.io/g/spaceengineers/m/aa-msl
Thank you guys.
https://mod.io/g/spaceengineers/m/pen-msl-v3
This is prior to a work around.
I found that you can create a circuit which constantly switches off and on the flight Ai when under 70 m/s using an event controller which is an effective work around. But the AI still wants to stop at the 1.27 to 2.7 km altitude.
Newer grid with work around added below
https://mod.io/g/spaceengineers/m/aa-msl
Thank you guys.
https://mod.io/g/spaceengineers/m/ssm
Grid with thrusters in all directions
Fixes the problem why? My ego hurts
https://mod.io/g/spaceengineers/m/ssm
Grid with thrusters in all directions
Fixes the problem why? My ego hurts
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