Xbox Experimental Block Limit Error???

Kaelon Bell-Harrison shared this bug 21 days ago
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(I'm using a new Series S if that helps)

Hiya, I've recently been building a series of ships for a makeshift faction I made called the "BNF", and, I've made a Corvette (7.8M Kg) and a Frigate (35M Kg), because of the size, I I stalled a world off Mod.io that has Infinate PCU, and it ran fine, I've built 7.2M Kg of heavy armour blocks and 6 Railguns, I hopped off to help my absolute buffoon of a friend on Halo Infinate, and when I log back on, I'm getting and error saying something about my world exceeding the Experimental Block limit, which, doesn't make much sense, because it's nowhere near as many Blocks or PCU as the frigate, and the frigate runs fine on the 200,000 PCU Limit.

Another thing I encounter was Overheating, now, I get this may be a problem related to my Xbox fan speed, because, not optimal, but when I play games like Halo Infinate, it gets nowhere near as hot, but, it very very very rarely overheats and shuts down, so, it's fine as of now, but, I was only looking for help for the error, I'll possibly report the overheating as another Tech Support Ticket, Thanks.

Replies (2)

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Hello!

Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.

Kind Regards,

Keen Software House

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Hello, Engineer!


Thank you for contacting us. Unfortunately we do not provide any support for modded worlds or bypasses of base game mechanics. Are you experiencing this issue on normal custom worlds?


Kind Regards,

Keen Software House

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Very rarely, but it's has happened, I had a survival world at 200k PCU, however it eventually crashed with the same error, no backups worked, and, as of now I'm not sure if it's a tech glitch or a hardware problem, but it hasn't had problems in any other games. I feel like an easy work around could be to increase the block limit, for the Series S, maybe 300k, for reasons, whereas the Series X to 500k maybe, as it is stronger than a PS5 graphically and better at processing what Space Engineers is good at violently using up.

I'd personally love to sign up for remote collaboration with the team to help, however as of now, I'm completely new to C#, and also, I'm still in school, so I'd be pretty useless, thanks again :))

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Hello, Engineer!


Current PCU limits are intended for performance reasons and there are no plans to change that in the future. If you'd like to see the change implemented, please create a Feedback ticket instead.

To proceed with this ticket, we'd need an unmodded, unedited world with such a PCU issue to be published to mod.io. Please let us know if you can provide that.


Kind Regards,

Keen Software House

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