[XBOX] Welders don't weld projected blocks if grid belongs to enemy faction

Maqinus shared this bug 13 months ago
Reported

Welders don't weld projected blocks if grid belongs to enemy faction. If transferred grid to player or friendly/neutral faction then welders works fine.

Replies (3)

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Hello Engineer!


Sorry to hear you're experiencing issues. Could you please tell us which grid belongs to the enemy faction? Grid with the projector on it, with the welders or both? It would really help if you could provide a world with the issue present. Publishing a save to mod.io and sharing a link in this thread is the easiest way to do so.


Kind Regards

Keen Software House

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Thank you for fast answer.

Projector and welders are on that same (main) grid. Second grid is projected as it should be but welders don't weld it. If I transfer main grid to player/friendly/neutral then welders start to work as usual. I tested it on large and small blocks, for complex and for simple grids (for example for welding only two projected blocks). Also tested on survival (with resources) and creative and in all cases that same issue occurs: as long as grid is enemy then it's don't welding projected grid.


Please find uploaded save on mod.io

Resource ID3523062

https://mod.io/g/spaceengineers/m/welders-bug-enemy-grid

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Hello Engineer!


Thank you for providing the save, we've managed to reproduce the issue on our side. We've reported it to our internal system. We will update this thread when we know more.

In the meantime we have found a workaround. Setting the welders to "Share with all" should let you bypass the issue.


Kind Regards

Keen Software House

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