Paint textures un-render
Won't Fix
So I am in the process of base building on survival. Im trying to paint certain rooms but now all of the paint textures are not rendering properly, and although you cannot see it in the video sometimes the paints will render but if i get too close they will un render
I have the same bug
Hello Engineer!
Could you please upload a world or a blueprint of your base to mod.io and share a link in this thread? What console are you playing on?
Kind Regards,
Keen Software House
Hello Engineer!
Could you please upload a world or a blueprint of your base to mod.io and share a link in this thread? What console are you playing on?
Kind Regards,
Keen Software House
It was not present in xbox one x only series x. And it appears to now affect my other worlds and saves too.
It was not present in xbox one x only series x. And it appears to now affect my other worlds and saves too.
Hello Engineer,
We are aware of some issues of that nature specifically on Series X. We will add your report to our internal system.
Kind regards,
Keen Software House
Hello Engineer,
We are aware of some issues of that nature specifically on Series X. We will add your report to our internal system.
Kind regards,
Keen Software House
Hello Engineer,
Thank you for the report!
After investigating, we’ve confirmed that the blurry textures on consoles are caused by how the console manages memory. Since consoles have a limited amount of RAM, the game automatically lowers some texture details to prevent crashes or performance drops.
If the game didn’t adjust textures this way, it could easily run out of memory and crash during gameplay. It’s unfortunately a trade-off, and we understand this can be disappointing. We truly appreciate your understanding and continued support.
At this time, this isn’t something that can be changed, so the ticket will be closed as Won’t Fix.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
Thank you for the report!
After investigating, we’ve confirmed that the blurry textures on consoles are caused by how the console manages memory. Since consoles have a limited amount of RAM, the game automatically lowers some texture details to prevent crashes or performance drops.
If the game didn’t adjust textures this way, it could easily run out of memory and crash during gameplay. It’s unfortunately a trade-off, and we understand this can be disappointing. We truly appreciate your understanding and continued support.
At this time, this isn’t something that can be changed, so the ticket will be closed as Won’t Fix.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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