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Ability to set pistons as rotors in the custom turret controller.

Tom LaRocca shared this feedback 2 years ago
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Hello I believe this could be a really good addition with minimal changes to the code. though I don't know how you programed it. You might be able to interpret the max/min extension as the max/min rotation of a rotor/hinge. I think this could lead to really cool replicas or artillery.

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As far as artillery goes, you could ask for them to add a recoil animation to the guns. adding pistons to the custom turret controller has very little applications as far as I am aware.

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