Max Experimental PCU change to Xbox users corrupts worlds leaving them inaccessible and ruined!
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Xbox Series X users who build passionately in Space Engineers, investing countless hours in insane projects just lost so much of there time and work due to the new Fieldwork update...Without warning or a heads up, build worlds that exceeded 400,000 PCU are now completely inaccessible. This is devastating to users if there builds were not being constantly updated as a blueprint due to there cloud space being almost maxed out. Some people like me have mainly relied on mutiple grids with different stages of development and progress as we make something. So losing build worlds with exclusive grids is horrible for Xbox users. Please, please make this right. Thank you for reading, hope you can understand.
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Same for series S
Same for series S
I have same issue on S. Just found out now that I can't open my world.
I have same issue on S. Just found out now that I can't open my world.
If you can give a like to this feedback also. They are roughly the same and splitting what few votes we have for consoles is just pointless. A link is also in my comments for this so we can at least try to get the 50 votes in 3 months. https://support.keenswh.com/spaceengineers/xbox/topic/47540-pcu-limit-increase
If you can give a like to this feedback also. They are roughly the same and splitting what few votes we have for consoles is just pointless. A link is also in my comments for this so we can at least try to get the 50 votes in 3 months. https://support.keenswh.com/spaceengineers/xbox/topic/47540-pcu-limit-increase
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