Blurry Textures on Series X bug appears to be back
Won't Fix
Hey folks, the blurry texture bug on Series X seems to be back. I've attached a video: https://gamerdvr.com/gamer/wolf1969/video/151690952
Textures are also blurred on button panels like the Sparks of the Future panel, and the SoF single button panel.
Thanks in advance.
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I have the same bug
Definitely still in issue! Drives me nuts!!
Definitely still in issue! Drives me nuts!!
possibly connected PC bug https://support.keenswh.com/spaceengineers/pc/topic/22824-textures-not-loading-on-integrated-gpu-systems-after-1-200-warfare-2-broadside
possibly connected PC bug https://support.keenswh.com/spaceengineers/pc/topic/22824-textures-not-loading-on-integrated-gpu-systems-after-1-200-warfare-2-broadside
Hello Engineer,
we are aware of this issue. We're hoping to have it fixed as soon as possible. Unfortunately we don't have any definite timeline to share at the moment
Thank you.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
we are aware of this issue. We're hoping to have it fixed as soon as possible. Unfortunately we don't have any definite timeline to share at the moment
Thank you.
Kind regards,
Keen Software House: QA Department
Hello Engineer,
Thank you for the report!
After investigating, we’ve confirmed that the blurry textures on consoles are caused by how the console manages memory. Since consoles have a limited amount of RAM, the game automatically lowers some texture details to prevent crashes or performance drops.
If the game didn’t adjust textures this way, it could easily run out of memory and crash during gameplay. It’s unfortunately a trade-off, and we understand this can be disappointing. We truly appreciate your understanding and continued support.
At this time, this isn’t something that can be changed, so the ticket will be closed as Won’t Fix.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
Thank you for the report!
After investigating, we’ve confirmed that the blurry textures on consoles are caused by how the console manages memory. Since consoles have a limited amount of RAM, the game automatically lowers some texture details to prevent crashes or performance drops.
If the game didn’t adjust textures this way, it could easily run out of memory and crash during gameplay. It’s unfortunately a trade-off, and we understand this can be disappointing. We truly appreciate your understanding and continued support.
At this time, this isn’t something that can be changed, so the ticket will be closed as Won’t Fix.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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