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[Public Test] Treat Medical Components as Ammo per Spawn
Declined
Had this thought: treat medical components as ammo for spawns. This should open up balance opportunities between Medical Room and Survival Kit and any other spawn point (or whatever you choose to name it eventually).
Perhaps a different ammo if the use of silver is still needed to build the respawn block. Being colorblind, I have an extremely hard time finding the visual indicator that there's an ore vein underground.
Perhaps a different ammo if the use of silver is still needed to build the respawn block. Being colorblind, I have an extremely hard time finding the visual indicator that there's an ore vein underground.
Silver is extremely expensive in the early game and could lead to a situation where you cant respawn at your base and have to restart, which would be extremely annoying. I think it would be an interesting game mechanic to need a resource to respawn, however it needs to be cheap enough to be made early on in the game.
Silver is extremely expensive in the early game and could lead to a situation where you cant respawn at your base and have to restart, which would be extremely annoying. I think it would be an interesting game mechanic to need a resource to respawn, however it needs to be cheap enough to be made early on in the game.
An alternative "ammo" cost for spawns could be oxygen - a boatload of it. This would mean free respawns on Earthlike, but force a heavy reliance on stored tanks and Oxygen Farms in space and on other planets. Even with a hefty oxygen supply, it'd give you a reason to worry about damage to your ship beyond just the medbay...
An alternative "ammo" cost for spawns could be oxygen - a boatload of it. This would mean free respawns on Earthlike, but force a heavy reliance on stored tanks and Oxygen Farms in space and on other planets. Even with a hefty oxygen supply, it'd give you a reason to worry about damage to your ship beyond just the medbay...
The game currently has an "organic" component type that is not used anywhere in game but is visible in the conveyor sorter menu. Perhaps this could be the "ammo" required to re-spawn/clone your character. It would be collected by cutting down trees. Which would mean players would absolutely need to periodically visit a life giving planet.
The game currently has an "organic" component type that is not used anywhere in game but is visible in the conveyor sorter menu. Perhaps this could be the "ammo" required to re-spawn/clone your character. It would be collected by cutting down trees. Which would mean players would absolutely need to periodically visit a life giving planet.
If you are looking for a bio component, you can tie the oft overlooked and semi-pointless Oxygen Farm into the equation. It grows organics if you look at the model closely so maybe you could have a secondary by-product, medical algae (whatever) packs. You can conveyor up the medbay to replenish, manually load it if needed, or even take some packs with you as a sort of Med Kit.
If you are looking for a bio component, you can tie the oft overlooked and semi-pointless Oxygen Farm into the equation. It grows organics if you look at the model closely so maybe you could have a secondary by-product, medical algae (whatever) packs. You can conveyor up the medbay to replenish, manually load it if needed, or even take some packs with you as a sort of Med Kit.
Hello, Engineers.
We think this is a really cool idea and we will considerate it for future projects.
Thanks!
The Space Engineers Team
Hello, Engineers.
We think this is a really cool idea and we will considerate it for future projects.
Thanks!
The Space Engineers Team
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