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Safe zone does not update with ship location

Ross Samson shared this bug 4 years ago
In Progress

If I make a station, turn on a safe zone, turn it off, turn the station into a ship, then reactivate the safe zone, the zone generates in the old location not the new one.

I thought this might be a visual effect, but it was not.

Replies (3)

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So you were able to reactivate the safezone when the grid was not mobile? or did you move it and then turn it back into a station before reactivating?

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I turned off the safe zone, then converted the grid into a ship.

I moved the grid about 500m away, then converted it into a station and re-activated the safe zone.

At this point, the safe zone was activated, but was radiating from the grid's old location.

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Multiplayer or singleplayer?

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i also have this when sitting in the passenger seat of the lander and using a remote control to fly it out. I had to fly all the way back and fly in and out of the zone in my suit for it to be fixed!

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Multiplayer hosted locally,

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Can confirm on DS. Ross please update the original post with this:


STR: Create safezone, convert grid to ship, move, convert grid to station, create safezone again via the same block.

Expected behaviour: A new safezone appears with the safe zone block at it's center

Observed behaviour: New safezone gets created at the location of the original one

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Hi,

thanks for the report

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