PS5 - Grinding blocks detaches structures from terrain voxels
PS5
Version 1.207.022 b0 RETAIL
Experimental Mode activated
Blocks built into terrain voxels perform as normal until randomly grinding out ANY block in the structure, including decorative and non-structural blocks, will cause all blocks in the structure to “detach” from the terrain voxels. There is zero consistency to this, and while I have identified blocks that cause it in my buildings, sometimes reloading fixes it and sometimes it does not. I can sometimes “scaffold” around the issue but not always.
Some minor commonalities - grinding blocks “out of order” often seems to cause it - so if I have a conveyor line and want to add a T in the middle, grinding that bit out will often cause it. If a block would be released to float, it seems to release ALL blocks instead of just the one it should. Obviously saving and reloading an old save repairs it, but it happens pretty frequently.
I have the same bug
Hello, Engineer!
Thank you for reaching our support portal. We're sorry to hear you're experiencing issues.
Could you please elaborate on the issue for us? Is the grid in Station mode? It would really help if you could record the issue and share the video or a screenshot.
Kind Regards
Keen Software House
QA Department
Hello, Engineer!
Thank you for reaching our support portal. We're sorry to hear you're experiencing issues.
Could you please elaborate on the issue for us? Is the grid in Station mode? It would really help if you could record the issue and share the video or a screenshot.
Kind Regards
Keen Software House
QA Department
Hey gang! Video recorded but there’s an issue. You’ll see it in the video. Looks like I have two bugs to report now…
Hey gang! Video recorded but there’s an issue. You’ll see it in the video. Looks like I have two bugs to report now…
Hey gang! Video recorded but there’s an issue. You’ll see it in the video. Looks like I have two bugs to report now…
I linked it to YouTube because your upload system is awful. Sorry.
Keen bug report plus epic fail and loss of save
https://youtu.be/1vyCIly3FeA
Hey gang! Video recorded but there’s an issue. You’ll see it in the video. Looks like I have two bugs to report now…
I linked it to YouTube because your upload system is awful. Sorry.
Keen bug report plus epic fail and loss of save
https://youtu.be/1vyCIly3FeA
Hello, Engineer!
Thank you for the video, it's very comprehensive and we're investigating the issue. In the meantime we can recommend publishing precious worlds to mod.io(visibility can be set to private if needed) to preserve them in case of issues with local or cloud saves.
Kind Regards
Keen Software House
QA Department
Hello, Engineer!
Thank you for the video, it's very comprehensive and we're investigating the issue. In the meantime we can recommend publishing precious worlds to mod.io(visibility can be set to private if needed) to preserve them in case of issues with local or cloud saves.
Kind Regards
Keen Software House
QA Department
Hello, Engineer!
If you could share one of those published saves as a link in this thread, it'd really help us reproduce the issue, we've not been able to with simple grids so far.
Kind Regards
Keen Software House
QA Department
Hello, Engineer!
If you could share one of those published saves as a link in this thread, it'd really help us reproduce the issue, we've not been able to with simple grids so far.
Kind Regards
Keen Software House
QA Department
Hello! Thanks for the tip about publishing to mod.io. I actually don’t know we could from PS.
I have published my save game, called Phobos Base to mod.io (the one that is post bug state.) It’s fully public since I doubt anyone will download it but you guys! 👍
Here’s the link: https://mod.io/g/spaceengineers/m/phobos-base
Hello! Thanks for the tip about publishing to mod.io. I actually don’t know we could from PS.
I have published my save game, called Phobos Base to mod.io (the one that is post bug state.) It’s fully public since I doubt anyone will download it but you guys! 👍
Here’s the link: https://mod.io/g/spaceengineers/m/phobos-base
Hello Engineer!
Thank you for the provided world.We've managed to reproduce the issue directly on world startup. It's been reported to our internal system. We will update this thread when we know more.
Kind Regards
Keen Software House
Hello Engineer!
Thank you for the provided world.We've managed to reproduce the issue directly on world startup. It's been reported to our internal system. We will update this thread when we know more.
Kind Regards
Keen Software House
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