PS5 - Grinding blocks detaches structures from terrain voxels
PS5
Version 1.207.022 b0 RETAIL
Experimental Mode activated
Blocks built into terrain voxels perform as normal until randomly grinding out ANY block in the structure, including decorative and non-structural blocks, will cause all blocks in the structure to “detach” from the terrain voxels. There is zero consistency to this, and while I have identified blocks that cause it in my buildings, sometimes reloading fixes it and sometimes it does not. I can sometimes “scaffold” around the issue but not always.
Some minor commonalities - grinding blocks “out of order” often seems to cause it - so if I have a conveyor line and want to add a T in the middle, grinding that bit out will often cause it. If a block would be released to float, it seems to release ALL blocks instead of just the one it should. Obviously saving and reloading an old save repairs it, but it happens pretty frequently.
I have the same bug
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