XML Error Wild Goose Chase

FurtherVAA shared this bug 5 years ago
Outdated

Description:

When loading a mod. If an error happens in File A the log says it happened in File B.


How to reproduce:


  1. Create Mod with a Weapons.sbc and a CubeBlocks.sbc File.
  2. Produce an error in the CubeBlocks.sbc File, by like doing this for example:<SubtypeId>blablabla<TypeId>for a weapon block definition, like a small gatling gun.
  3. Load the mod in a game.

Result:

Your game will crash and tell you the error would be in the Weapons.sbc while it actually is in the CubeBlocks.sbc


Example .sbc files for an mod are attached in a .ZIP archive since .sbc files are not allowed to be uploaded here.

Replies (1)

photo
1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

Leave a Comment
 
Attach a file