Wrong LOD for Window 1x1 Slope (Inv. or not)

Gamerix shared this bug 2 years ago

Version : 1.187.089

If we are just in front of a Window 1x1 Slope (inverted or not ) block the LOD is correct . But when we go farther the LOD became incorrect . The game show the dark side instead of the clear side

here is a little video that show what happen :


Comments (2)


Potentially working as intended:

I just tested this,and the LODs are reactive to lighting, and its direction in relation to the light.


sorry for the high delay of this answer . I've tried again and lightning did nothing . windows have a dark side and a clear one . The problem is once we go at a certain distance the clear side became dark instead of remaining clear ( day or night ) . i tried to put some light on each side but i have to conclude that it had no effect on it . i think it start to go wrong with the LOD 2


Hello, Engineer!

Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.

We really appreciate your patience.

Kind Regards

Keen Software House: QA Department