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Welder's flame tip should end at the crosshair
Declined
The welder viewmodel should be reajusted so that the flame's tip ends at the player crosshair. Currently, the animation feels unconnected to the world, as the flame can be above the block being welded (which is decided by the crosshair location). It also makes the welding process totally unintuitive when the crosshair disabled.
The figure below demonstrates the issue. The block is being welding, but the flame is not pointing to it.
This is a possibility of how it should look (Made with image editing software):
That's not how you actually weld. In practice, you have to look around the flame/arc. If anything, your character should be turning his head to the right and leaning several inches to the left. Otherwise the sparking (which is droplets of molten steel) destroys the surface of your face protection.
That's not how you actually weld. In practice, you have to look around the flame/arc. If anything, your character should be turning his head to the right and leaning several inches to the left. Otherwise the sparking (which is droplets of molten steel) destroys the surface of your face protection.
YES! I have been bothered by this too, the welding is not done at the center of the cross hairs..should be a relative easy fix..
YES! I have been bothered by this too, the welding is not done at the center of the cross hairs..should be a relative easy fix..
I want more!
Welding should not waste the energy of a suit!
Welding must waste a supply of oxygen and hydrogen suit!
This leads to a completely different style of play. Forcing players to use balloons of oxygen and hydrogen.
I want more!
Welding should not waste the energy of a suit!
Welding must waste a supply of oxygen and hydrogen suit!
This leads to a completely different style of play. Forcing players to use balloons of oxygen and hydrogen.
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