Weather not appearing on manually spawned planets

David shared this bug 2 months ago
Considered

Hi Keen,


I've created a server in which all the planets are manually placed, and spaced much further apart in the world. The intention was to create "clues" which eventually lead players on a planet hopping journey, starting on the hostile alien planet and eventually making it to "Earth".

They are Vanilla planets, and pasted in game (not through a mod) yet the weather systems don't seem to function on any of them.

I'm not sure if this is a bug (where the weather is tagged to a specific Planet ID/Name in the code) or if the weather is co-ordinate based so won't work if the "Earth is moved" so to speak.

Do you have a guide for modders yet regarding weather on custom planets also? I know it was mentioned in the update release video.


Thanks Guys, 3000 hrs and still love the game :D


Eltallin

Comments (2)

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Hi Keen,

Just a little update for you. I've tested again, and found that the weather system seems to only work on Triton, regardless of its spawn location. I put 3 instances of the planet in a game to test, and the weather system worked on them all straight away.

All other default planets however don't seem to start weather, and "Forcing Weather" does nothing - almost like it isn't aware of the planet type.

So Triton weather seems to work regardless of planet position, but the other planets do not.

Hope that helps,

Eltallin

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department