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We need 29 Hydrogen engines to replace 1 large reactor....
Declined
Max output:
1 small grid large reactor = 14.75 MW
1 small hydrogen engine = 0.5 MW
To replace 1 reactor we need (14,75 / 0,5 = 29,5) more than 29 hydrogen engines....
I wanted to replace the reactors of my planetary ships with the new hydrogen engine,
but this is ridiculous :(
And yeah... we don't need to talk about the hydrogen consumption, its astronomically high....
Please rebalance this.
No Kidding, i made a page on hydrogen engine with the purpose of re balance. if u need 29 engines, you need 58 o2 gens to keep full capacity, each at 1000L/s your using 29,000L H2 per sec. they HAVE to fix that
https://support.keenswh.com/spaceengineers/publictest/topic/hydrogen-engine-balance
No Kidding, i made a page on hydrogen engine with the purpose of re balance. if u need 29 engines, you need 58 o2 gens to keep full capacity, each at 1000L/s your using 29,000L H2 per sec. they HAVE to fix that
https://support.keenswh.com/spaceengineers/publictest/topic/hydrogen-engine-balance
So you want an engine running from water to have a comparable power of a nuclear reactor ?
I would be against that.
So you want an engine running from water to have a comparable power of a nuclear reactor ?
I would be against that.
its retarded that you have to use that much, considering theres NO Uranium on the fucking planets!! whos dumbass idea was that?! Seriously keen, fix this. I know you want people to use the new hydrogen engine, but forcing players to do it by removing uranium is only going to result in players ignoring planets and staying in space. this was NOT a smart move, y'all need to change this. I for one will NOT be playing this game anymore if this change stays. I love planets, I like building bases and what not on them, and ground and aircraft. but I cant do that and have the power required to run large multi-purpose aero-space craft with reactors, and you cant use reactors on the planet pretty much, because theres no damn uranium, which.....hello, we mine here on earth...… keen....WTH!!!! your being dumb!
its retarded that you have to use that much, considering theres NO Uranium on the fucking planets!! whos dumbass idea was that?! Seriously keen, fix this. I know you want people to use the new hydrogen engine, but forcing players to do it by removing uranium is only going to result in players ignoring planets and staying in space. this was NOT a smart move, y'all need to change this. I for one will NOT be playing this game anymore if this change stays. I love planets, I like building bases and what not on them, and ground and aircraft. but I cant do that and have the power required to run large multi-purpose aero-space craft with reactors, and you cant use reactors on the planet pretty much, because theres no damn uranium, which.....hello, we mine here on earth...… keen....WTH!!!! your being dumb!
It seems to me that everything is correct. Nothing should replace uranium. Instead of a reactor, there should be a battery pack, not hydrogen engines. Which need to be charged at stations that receive energy from hydrogen, wind and sunlight.
It seems to me that everything is correct. Nothing should replace uranium. Instead of a reactor, there should be a battery pack, not hydrogen engines. Which need to be charged at stations that receive energy from hydrogen, wind and sunlight.
@john h. : it's just a question of habit. I play since more than a years with the mod Scarce Ressources, who remove uranium from EVERYWHERE except the Alien Planet. And it is possible to build bases and ships without it. Solar works fine, and in the beta the cost of a solar panel have been halved, making solar tower much more accessible. Wind turbine don't provide much but are cheap (the moded wind turbines I used where far more powerful, but far more expensive too, and need a lot of space to work at max power).
Reactors are just the easy / lazy way to make everything and ignore every other source of power ;)
@john h. : it's just a question of habit. I play since more than a years with the mod Scarce Ressources, who remove uranium from EVERYWHERE except the Alien Planet. And it is possible to build bases and ships without it. Solar works fine, and in the beta the cost of a solar panel have been halved, making solar tower much more accessible. Wind turbine don't provide much but are cheap (the moded wind turbines I used where far more powerful, but far more expensive too, and need a lot of space to work at max power).
Reactors are just the easy / lazy way to make everything and ignore every other source of power ;)
I started considering hydrogen engines a complementary power source rather than a main power source, due to the fact that you need large amounts of stockpiled hydrogen to make it viable. Sure it works ok on the starter space ship and for scenery from encounters. And i like having it on a starter base, i use wind turbines to make the h2/o2 generator work so the hydrogen engine outputs 5mw so i can charge batteries faster. But i don't see it's worth late game. During the public test i went over board trying to get to space to get some uranium, i succeed, and immediately ground down the hydrogen engine i was using to recharge batteries.
Overall i think the power output of the small grid and large grid hydrogen engines is ok.
Tho i think wheels suffer from a bug where they use too much power i guess.
I started considering hydrogen engines a complementary power source rather than a main power source, due to the fact that you need large amounts of stockpiled hydrogen to make it viable. Sure it works ok on the starter space ship and for scenery from encounters. And i like having it on a starter base, i use wind turbines to make the h2/o2 generator work so the hydrogen engine outputs 5mw so i can charge batteries faster. But i don't see it's worth late game. During the public test i went over board trying to get to space to get some uranium, i succeed, and immediately ground down the hydrogen engine i was using to recharge batteries.
Overall i think the power output of the small grid and large grid hydrogen engines is ok.
Tho i think wheels suffer from a bug where they use too much power i guess.
I think the solution is to make nuclear harder to use. Make it require radiation shielding of some sort.
I think the solution is to make nuclear harder to use. Make it require radiation shielding of some sort.
The energy efficiency of a fuel cell is generally between 40–60%; however,
if waste heat is captured in a cogeneration scheme, efficiencies up to 85%
Hydrogen (liquid) energy density 142 MJ/L so --> 1 Liter of Hydrogen can produce 142000kWs (kilowatt-second)if 100% efficiencies !!!
The energy efficiency of a fuel cell is generally between 40–60%; however,
if waste heat is captured in a cogeneration scheme, efficiencies up to 85%
Hydrogen (liquid) energy density 142 MJ/L so --> 1 Liter of Hydrogen can produce 142000kWs (kilowatt-second)if 100% efficiencies !!!
I'm okay with ratio. Hydrogen must give significantly less power compare to uranium. It's for start- and mid- game wheels vehicles and backup supply on base. Air vehicles must be powered by batteries.
BUT consumption of ice must be reduce on all blocks thats use H2. I made a drop pod and after great optimisation it use 2-3k of ice just to stop (velocity 104=>0 m\s, height 200=>0 m, 1G, 1 large and 4 small hydrogen thrusters). On first look it not that much, but it's almost as much as x3 player inventory can accommodate and it controled by script. Player can't control with such efficiency.
I'm okay with ratio. Hydrogen must give significantly less power compare to uranium. It's for start- and mid- game wheels vehicles and backup supply on base. Air vehicles must be powered by batteries.
BUT consumption of ice must be reduce on all blocks thats use H2. I made a drop pod and after great optimisation it use 2-3k of ice just to stop (velocity 104=>0 m\s, height 200=>0 m, 1G, 1 large and 4 small hydrogen thrusters). On first look it not that much, but it's almost as much as x3 player inventory can accommodate and it controled by script. Player can't control with such efficiency.
So if the hydrogen engine stays ineffective as in the public test then i think we are no longer be able to have large electric atmospheric ships without uranium.
Solar and wind can't produce the large amount of electricity, except you have gigantic farmes somewhere.
Hydrogen is ineffective and you need a lot of engine blocks.
So the only way is:
- build small ship
- fly in space for uranium
- fly back to planet
- use uranium to power large atmo ship
- constantly repeat this if you don't want to run out of power.
This could be the end of the large atmospheric thruster block because it is too expensive to use it.
It is easier to have a full hydrogen powered ship instead (although the atmo thruster is the more limited block because it can't fly in space).
What are you thinking about that?
So if the hydrogen engine stays ineffective as in the public test then i think we are no longer be able to have large electric atmospheric ships without uranium.
Solar and wind can't produce the large amount of electricity, except you have gigantic farmes somewhere.
Hydrogen is ineffective and you need a lot of engine blocks.
So the only way is:
- build small ship
- fly in space for uranium
- fly back to planet
- use uranium to power large atmo ship
- constantly repeat this if you don't want to run out of power.
This could be the end of the large atmospheric thruster block because it is too expensive to use it.
It is easier to have a full hydrogen powered ship instead (although the atmo thruster is the more limited block because it can't fly in space).
What are you thinking about that?
I think you have three options in vanilla, as it stands:
Personally, I'll go for 1. and 2. But I do not see that to be desirable.
I think you have three options in vanilla, as it stands:
Personally, I'll go for 1. and 2. But I do not see that to be desirable.
Another way to look at this is that the reactors are just way over powered, I always thought the reactors should be more of a low output but long lasting power source. If done that way from the start it would have gone over well but will be hard to get people weened off the uranium now.
Just wondering but what do you use all that power for?
Another way to look at this is that the reactors are just way over powered, I always thought the reactors should be more of a low output but long lasting power source. If done that way from the start it would have gone over well but will be hard to get people weened off the uranium now.
Just wondering but what do you use all that power for?
Some one chek my Calculation is good i hawent done this loong time
Hydrogen (liquid) Energy density 10 (MJ/L) nergy per unit volumeone lither of hydrogen got 10 Mj energy in it --10.000.000 Ws watt second
--2.777778 KWh
P(W) = 1000 × E(kWh) / t(hr)---->2777.778W (2.7KW->0.002MW) from 1 L of Hydrogen
1 small hydrogen engine = 0.5 MW --> 500KWh
1L oh Hydrogen--> 2.777778 KWh
The SE small block Hydrogen Generator use 185L of hydrogen a hour at 100% efficiency!! -->3L/min-->0,05L/s
Some one chek my Calculation is good i hawent done this loong time
Hydrogen (liquid) Energy density 10 (MJ/L) nergy per unit volumeone lither of hydrogen got 10 Mj energy in it --10.000.000 Ws watt second
--2.777778 KWh
P(W) = 1000 × E(kWh) / t(hr)---->2777.778W (2.7KW->0.002MW) from 1 L of Hydrogen
1 small hydrogen engine = 0.5 MW --> 500KWh
1L oh Hydrogen--> 2.777778 KWh
The SE small block Hydrogen Generator use 185L of hydrogen a hour at 100% efficiency!! -->3L/min-->0,05L/s
The H2 engine is I think, Intended to be on par with a solar panel or windmill. That means is its not intended to be the sole means of powering large ships, but it is sufficient to charge batteries in conjunction with the other two. Batteries + Hydrogen are supposed to get you into space and off planets to locate higher density fuel. Having said that, it is a nonsensical in a gameplay sense. What is needed is a high density fuel specific to planets. The Gut instinct by players is to jump to a bio-fuel solution, which would only be harvestable on 2 of the planets (Earth-Like and Alien).
Instead I think we should be able to mine Carbon and produce Methane (Natural Gas) in an assembler process, where Hydrogen gas is pulled and combined with Carbon to manufacture it for use in a Higher output engine. With the switched mode engine that was in the old Teaser Video to switch between H2 and Higher output CH4. Then The Icy areas of all planets could also have Methane as an Icy Ore. That would Keep H2 engines in line with the other low output blocks, and add a slightly less powerful, but badly needed power source to the reactor line.
The H2 engine is I think, Intended to be on par with a solar panel or windmill. That means is its not intended to be the sole means of powering large ships, but it is sufficient to charge batteries in conjunction with the other two. Batteries + Hydrogen are supposed to get you into space and off planets to locate higher density fuel. Having said that, it is a nonsensical in a gameplay sense. What is needed is a high density fuel specific to planets. The Gut instinct by players is to jump to a bio-fuel solution, which would only be harvestable on 2 of the planets (Earth-Like and Alien).
Instead I think we should be able to mine Carbon and produce Methane (Natural Gas) in an assembler process, where Hydrogen gas is pulled and combined with Carbon to manufacture it for use in a Higher output engine. With the switched mode engine that was in the old Teaser Video to switch between H2 and Higher output CH4. Then The Icy areas of all planets could also have Methane as an Icy Ore. That would Keep H2 engines in line with the other low output blocks, and add a slightly less powerful, but badly needed power source to the reactor line.
Some one chek my Calculation is good i hawent done this loong time
Uranium 80,620,000 Specific enrgy (MJ/Kg) ------------>1Kg 22394444.44 KWh that means it can produce 22394444400w(22,39 GW) to 1Hour with 100%efficiencie !!
Some one chek my Calculation is good i hawent done this loong time
Uranium 80,620,000 Specific enrgy (MJ/Kg) ------------>1Kg 22394444.44 KWh that means it can produce 22394444400w(22,39 GW) to 1Hour with 100%efficiencie !!
They did say something about changes coming yet to the reactor and I think the hydro engine. The Hydro engine was just a first pass entro of it. Seems they said something about changes to how we get H2. The only change I see needed there is that the water splitter needs to work correctly. Most games get this wrong in that they only produce one or the other. But you should get both. You get H2 in a 2:1 ratio WITH O2. hence H2O. Stationeers did get this right. They have an electrolyzer that gives both in the correct ratio.
They did say something about changes coming yet to the reactor and I think the hydro engine. The Hydro engine was just a first pass entro of it. Seems they said something about changes to how we get H2. The only change I see needed there is that the water splitter needs to work correctly. Most games get this wrong in that they only produce one or the other. But you should get both. You get H2 in a 2:1 ratio WITH O2. hence H2O. Stationeers did get this right. They have an electrolyzer that gives both in the correct ratio.
even adding small 1x1 "upgrades" for effeciency or h2 storage on the back end would be awesome.
even adding small 1x1 "upgrades" for effeciency or h2 storage on the back end would be awesome.
Shame about those reactors... but hey we don't have uranium on Earth in real life according to Keen.
-Couldn't we just get some uranium in the inferno parts of the planet? So we could have a reason to dig down there and risk burning to death?
Shame about those reactors... but hey we don't have uranium on Earth in real life according to Keen.
-Couldn't we just get some uranium in the inferno parts of the planet? So we could have a reason to dig down there and risk burning to death?
As the man leading the charge to keep Uranium on planets. I'm just going to leave this here and you can scroll down to my first point I made in the post.
https://support.keenswh.com/spaceengineers/publictest/topic/survival-update-uranium-harder
If you want to save Uranium, all the help (Votes) is needed to let Keen know removing Uranium from planets is a dumb idea.
As the man leading the charge to keep Uranium on planets. I'm just going to leave this here and you can scroll down to my first point I made in the post.
https://support.keenswh.com/spaceengineers/publictest/topic/survival-update-uranium-harder
If you want to save Uranium, all the help (Votes) is needed to let Keen know removing Uranium from planets is a dumb idea.
I'd like to vote both for and against this suggestion.
Yes, the hydrogen engine should output more power. Because why not.
But it's H2 consumption should then also be augmented proportionally and even more.
In no way should it be reasonable to take cold ice, use energy to split it into H2 and O2 and then recombining these elements to produce more energy than we've put in. This is simply not how things works.
The fact that you can create such a perpetual machine in SE is already an insult to all knowledgeable people who believed in SE's realism.
Sorry to break this bubble again, guys.
I'd like to vote both for and against this suggestion.
Yes, the hydrogen engine should output more power. Because why not.
But it's H2 consumption should then also be augmented proportionally and even more.
In no way should it be reasonable to take cold ice, use energy to split it into H2 and O2 and then recombining these elements to produce more energy than we've put in. This is simply not how things works.
The fact that you can create such a perpetual machine in SE is already an insult to all knowledgeable people who believed in SE's realism.
Sorry to break this bubble again, guys.
In my opinion, hydrogen engines are vastly underpowered, while their fuel usage is higher than hydrogen production. A single small grid hydrogen engine can burn through a full hydrogen tank in less than 5 minutes. If it's meant to be a replacement for reactors in the early game then the fuel consumption needs to be lowered and the power output needs to be increased.
In my opinion, hydrogen engines are vastly underpowered, while their fuel usage is higher than hydrogen production. A single small grid hydrogen engine can burn through a full hydrogen tank in less than 5 minutes. If it's meant to be a replacement for reactors in the early game then the fuel consumption needs to be lowered and the power output needs to be increased.
That and the reactor can hold 1000x the energy as all of those engines combined.
That and the reactor can hold 1000x the energy as all of those engines combined.
The primary problem with this whole system is people wanted FUSION and keen gave us whatever this crap is basic reactors are plenty for starter ships and the thing people have been complaining about is the lack of hydrogen fusion power to me the hydrogen engine is essentially functioning the way one would expect a fusion reactor to but with all the good parts such as high output low fuel consumption surgically removed in favor of this antiquated horror that is basically the internal combustion engine running on a different form of fuel welcome to the future where we reinvent the past but less efficiently
The primary problem with this whole system is people wanted FUSION and keen gave us whatever this crap is basic reactors are plenty for starter ships and the thing people have been complaining about is the lack of hydrogen fusion power to me the hydrogen engine is essentially functioning the way one would expect a fusion reactor to but with all the good parts such as high output low fuel consumption surgically removed in favor of this antiquated horror that is basically the internal combustion engine running on a different form of fuel welcome to the future where we reinvent the past but less efficiently
Guys just keep in mind:
H2/O2 Generator --> uses energy to devide H2O into H and O. So if you use the combustion process of the H-Engine, it will only leads to H2O and some energy again.
So if you want to increase the efficiency of a H-Engine, you also asking for a H2/O2 Generator which will be less effective (see also: https://en.wikipedia.org/wiki/Perpetual_motion).
In my opinion the H-Engine is only for ships/vehicles which are driven without an H2/O2 Generator and have an Hydrogentank instead.
Well what KSW could (or better: should ) improove is the compression of the Hydrogentank.
And yes, the poweroutput is very low in comparison to a nuklear reactor. But if you compare the size between these blocks and the original energy density between uranium and hydrogen, you will see that the H-Engine have to be 10times bigger to provide 0.5MW of power. So the 29 H-Engines should be 'ok'.
I hope you guys don't get me wrong, caused by my horrible english :D
I just want to inform you, maybe you will think about your request again :P
Have a nice engineering day! :)
Sincerly Doc
Guys just keep in mind:
H2/O2 Generator --> uses energy to devide H2O into H and O. So if you use the combustion process of the H-Engine, it will only leads to H2O and some energy again.
So if you want to increase the efficiency of a H-Engine, you also asking for a H2/O2 Generator which will be less effective (see also: https://en.wikipedia.org/wiki/Perpetual_motion).
In my opinion the H-Engine is only for ships/vehicles which are driven without an H2/O2 Generator and have an Hydrogentank instead.
Well what KSW could (or better: should ) improove is the compression of the Hydrogentank.
And yes, the poweroutput is very low in comparison to a nuklear reactor. But if you compare the size between these blocks and the original energy density between uranium and hydrogen, you will see that the H-Engine have to be 10times bigger to provide 0.5MW of power. So the 29 H-Engines should be 'ok'.
I hope you guys don't get me wrong, caused by my horrible english :D
I just want to inform you, maybe you will think about your request again :P
Have a nice engineering day! :)
Sincerly Doc
Honestly i must say, at the relase day, i realy tried to build a perpetual motion machine, but i didn't recognize it until my ship started to flickering around with the lights. Stupid me :D
Honestly i must say, at the relase day, i realy tried to build a perpetual motion machine, but i didn't recognize it until my ship started to flickering around with the lights. Stupid me :D
Yes, yes. By removing uranium from the planet earth, the balance between alternative sources and solid fuels on the planet has been disrupted.
-alternative
solar
turbine
-
ice
uranium (not) should be retained but otherwise
there was also an increase in PCU in the game to produce 1MW of power.
small reactor ..25CPU..15MW (1.6PCU to 1MW)
large reactor 25CPU..300MW (0,083PCU to 1MW)
solar 55CPU..130kW
wind turbine 55PCU .. 370kW (183PCU to 1MW)
I am sorry for my English
MilanCZ
Yes, yes. By removing uranium from the planet earth, the balance between alternative sources and solid fuels on the planet has been disrupted.
-alternative
solar
turbine
-
ice
uranium (not) should be retained but otherwise
there was also an increase in PCU in the game to produce 1MW of power.
small reactor ..25CPU..15MW (1.6PCU to 1MW)
large reactor 25CPU..300MW (0,083PCU to 1MW)
solar 55CPU..130kW
wind turbine 55PCU .. 370kW (183PCU to 1MW)
I am sorry for my English
MilanCZ
Right now H2 engines are a way to recharge my ships but its easier to just lock their landing gear and install a couple of wind turbines on them to recharge the batteries.
I'd say reduce the Hydrogen usage of them by 25% and increase their output by 200 or 250%.
Bring them on par with the output of a battery, because the H2 consumption is to high that it should be a powerhouse at least able to produce the same as a single large battery at full power output.
Right now H2 engines are a way to recharge my ships but its easier to just lock their landing gear and install a couple of wind turbines on them to recharge the batteries.
I'd say reduce the Hydrogen usage of them by 25% and increase their output by 200 or 250%.
Bring them on par with the output of a battery, because the H2 consumption is to high that it should be a powerhouse at least able to produce the same as a single large battery at full power output.
Why a hydrogen engine should output more than a nuclear reactor?
YES h2 engine consumption need to be greatly lowered, or it will destroy oceans faster than all pollution!
Why a hydrogen engine should output more than a nuclear reactor?
YES h2 engine consumption need to be greatly lowered, or it will destroy oceans faster than all pollution!
As a source for power, the current Hydrogen Engine is not practical. I would like to see a change to the engine similar to what has been already suggested. (Decrease to hydrogen use, increase to power output......ect...)
As a source for power, the current Hydrogen Engine is not practical. I would like to see a change to the engine similar to what has been already suggested. (Decrease to hydrogen use, increase to power output......ect...)
I think hydrogen engines are meant to be an antiquated and VERY inefficient kind of power source. I only use them on ships that already have them or as an emergency backup. Also, some kinds of vehicles or buildings that don't need a lot of power are fine with these if you don't have easy access to nuclear.
That's all they're supposed to be - I think the balance is fine where it is. Ships with jump drives, massive refinery farms, powerful ion thruster banks, etc NEED and should be on nuclear.
I think hydrogen engines are meant to be an antiquated and VERY inefficient kind of power source. I only use them on ships that already have them or as an emergency backup. Also, some kinds of vehicles or buildings that don't need a lot of power are fine with these if you don't have easy access to nuclear.
That's all they're supposed to be - I think the balance is fine where it is. Ships with jump drives, massive refinery farms, powerful ion thruster banks, etc NEED and should be on nuclear.
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