Survival Update: Uranium Harder
"We shall go on to the end. We shall fight on Mars, we shall fight on the ice lakes, we shall fight with growing confidence and growing strength in the air, we shall defend our Uranium, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in space, we shall fight in the hills; we shall never surrender"
I told you that my fight to preserve Uranium isn't over Keen. You may have struck me down the first time, but you've only made me stronger. Especially after playing the Playtest, my resolve to preserve Uranium has only been strengthened. I ask that people who supported this fight the first time join me and support continuing the fight to support Uranium.
I'm not going to write everything that I written down the first time, because that would be pointless and what I said hasn't changed, although after playtesting Survival for myself I only have more complaints. To find my full explanation on why removing Uranium from planets is a bad idea you can click the following Link:
There are also some good suggestions in the comments below.
Instead I will sum up what I said with how Kreeg (The Creator of ARMCO Star Wars Mod along with several other mods) summed it up:
"Uranium is the best power source, Planets have no actually practical energy source, and serves to just provide annoyances with no real reason to be on the planet."
And there you go, that sums up the removal of Uranium quite well. However that's not the end of this ticket, I have a few more things to add now that I have played the Survival update for myself. Once again I will offer my compromise at the End/Conclusion.
1. Hydrogen Engines are just... Just Useless
I would like to talk with the person who added the Hydrogen engine into the game, because for the one thing I was most excited about for the Survival update it is an utter and complete disappointment. I can't even wrap my mind around it. I tested the Hydrogen engine out on a few and not to my surprise, the Hydrogen engine fails to power every single current build I have. I could not even power a rather large small grid hover tank, now before you say that the Hydrogen Engine is not made for powering a Hover Craft, no it could not even power most of the rovers I have. With that in mind I know for a fact that it could not even power any of my atmospheric miners or welders. The Hydrogen Engine by far might be more inferior that Solar and batteries. I could not even power a single hover craft with 2-4 Hydrogen Engines filled to the max with Ice. This is not even the worst part of the Hydrogen Engine, the Hydrogen Engine requires TWO BLOCKS just to function, which means you need to have space for the O2 Generator and the Hydrogen Engine. That's not even the best part! You need another power source just to be able to operate the Hydrogen Engine. That means the Hydrogen Engine is useless without already having batteries already powering your ship, hovercraft, or rover. And the O2 Generator needs 100 Kw just to operate so one small battery is not enough to jumpstart the O2 Generator to start fueling the Hydro Engine. I'd love to speak to the Genius who though this was a smart idea to have a power source need ANOTHER power source just to operate. You wanna know how I even managed to jump start the O2 Generator? It wasn't with 20 batteries. Oh No. It was one SMALL NUCLEAR REACTOR. A Hydrogen Engine serves no purpose other than a backup power source or a rover so basic that its only purpose is to drive around and have no other function. Not even after I powered off a majority of the things on my hovercraft could I power the hovercraft with 1 let alone 2 Hydro Engines. And as I stated If it can't even power that how is it going to power a Atmospheric Miner that consumes a ton of power thanks to its atmospheric thrusters.
2. Keens Mission Statement
I'm not sure if you remember Keen, but your mission statement for Space Engineers is hat Space Engineers is to play our own story. Well Keen I cant play my story because my story has uranium on planets and almost everything being powered by Nuclear Energy. This resorts back to my original point in my original post. Keen should not be forcing players to play their way, Space Engineers is suppose to be our story and we play how we want. If people want to play without Uranium that's fine, but you should not be forcing people who want to play WITH URANIUM, to play without it just because others want to play without it. So Keen perhaps you should honor your Mission statement of letting players play their own story and own way.
CONCLUSION:
This time I put the conclusion in bold letters so people don't suggest something that I already suggested or maybe if you just wanted to skip down to the Conclusion you can find it easier. My suggestion is relatively unchanged. Keen should either
A. Remove Uranium from Space entirely and keep them on planets (Giving planets some actual value) and make Uranium spawns even more rare on planets, but not too rare that players can't find anything.
B. OR alternatively give players the option to toggle whether or not they want uranium to generate when players start up a new world/solar system/scenario while those who do want it to generate on worlds, still make it where its rare to find. That way you make both parties happy.
C. My new suggestion since I have heard B would not be easy, is that Keen simply not remove Uranium at all and make it more rare on planets and asteroids thus making it less abundant. Decrease Uranium's Generation on planets or the amount that there is. You could also just make it deeper underground.
D. Suggestion D is the same as Suggestion C except Keen could make Uranium nerfed where Uranium yields less in Refineries or that you mine less of it. Something of this nature would be preferable than just saying "Lets just delete Uranium all together instead of trying to fix it."
I won't give up this Fight Keen. I shall continue to fight to protect Uranium and keep it on Earth and planets all together.
#NuclerEnergyMatters
well hydro engines arent 'useless' they just have a use that you are not aware of, or just dont/wont play that way, but i still agree on uranium being back on planets, just rare...
well hydro engines arent 'useless' they just have a use that you are not aware of, or just dont/wont play that way, but i still agree on uranium being back on planets, just rare...
I just would like Keen to move Uranium to the Inferno parts of planets so there would be a reason to experience Inferno temperature and some deep mining fun too. I think its silly to remove them COMPLETELY from planets when we have them in RL. Just make it rarer or shove them DEEP underground or both. :)
Also a visor effect/overlay base on the temperature would be nice.
https://support.keenswh.com/spaceengineers/publictest/topic/make-the-new-temperature-mechanic-have-visual-effects_1
I just would like Keen to move Uranium to the Inferno parts of planets so there would be a reason to experience Inferno temperature and some deep mining fun too. I think its silly to remove them COMPLETELY from planets when we have them in RL. Just make it rarer or shove them DEEP underground or both. :)
Also a visor effect/overlay base on the temperature would be nice.
https://support.keenswh.com/spaceengineers/publictest/topic/make-the-new-temperature-mechanic-have-visual-effects_1
Uranium is quite overpowered, in space and on planets. It really needs a overhaul.
My suggestion is to make it harder to use. But it should be available everywhere (but more rarer). The output amount should be the same as now, but it should need more additional blocks to be functional. Here two ideas:
- cooling system. You need a cooler which needs to be filled with a lot of ice to generate cooling water. If you have not enough coolers or not enough water in the cooler than the reacor should overheat and decreases its output drastically. (or just simply explode XD)
- more complex production chain of uranium. Add some more blocks which are required to process uranium ore to be a usable reactor fuel. Maybe some enrichment methods like gas centrifuge.
Uranium is quite overpowered, in space and on planets. It really needs a overhaul.
My suggestion is to make it harder to use. But it should be available everywhere (but more rarer). The output amount should be the same as now, but it should need more additional blocks to be functional. Here two ideas:
- cooling system. You need a cooler which needs to be filled with a lot of ice to generate cooling water. If you have not enough coolers or not enough water in the cooler than the reacor should overheat and decreases its output drastically. (or just simply explode XD)
- more complex production chain of uranium. Add some more blocks which are required to process uranium ore to be a usable reactor fuel. Maybe some enrichment methods like gas centrifuge.
Pretty sure this idea is "too complex" and Keen will use it in "future projects".
"Keeen Support Team"
PS: I will fight for uranium on planets too!
Pretty sure this idea is "too complex" and Keen will use it in "future projects".
"Keeen Support Team"
PS: I will fight for uranium on planets too!
I suggested a small compromise of moving some uranium to inferno sections of planets. So we can have a reason to experience inferno temperature and deep underground mining.
https://support.keenswh.com/spaceengineers/publictest/topic/put-some-uranium-in-inferno-sections-of-planets
I suggested a small compromise of moving some uranium to inferno sections of planets. So we can have a reason to experience inferno temperature and deep underground mining.
https://support.keenswh.com/spaceengineers/publictest/topic/put-some-uranium-in-inferno-sections-of-planets
I don't think the game should be easier (but in fact, should be harder in a smarter way), and I don't think our past builds and the way we designed in the past should have any serious weight (or any at all) in game balance decisions.
But the current balance of the game is still off. In a different way than before, but still off. Suggestions like having uranium veins in the deep planets core, and uranium veins being small have very low yield, and requiring more complex and demanding refining and manufacturing, and having it increase in a smart way the PVE challenges, are taken as a whole a very good path for better balance and better emergent gameplay.
And Keen should definitely support better emergent gameplay, that's cheap gameplay for them. But the devil is in the details of the implementation.
I don't think the game should be easier (but in fact, should be harder in a smarter way), and I don't think our past builds and the way we designed in the past should have any serious weight (or any at all) in game balance decisions.
But the current balance of the game is still off. In a different way than before, but still off. Suggestions like having uranium veins in the deep planets core, and uranium veins being small have very low yield, and requiring more complex and demanding refining and manufacturing, and having it increase in a smart way the PVE challenges, are taken as a whole a very good path for better balance and better emergent gameplay.
And Keen should definitely support better emergent gameplay, that's cheap gameplay for them. But the devil is in the details of the implementation.
With the new Survival system we'll be able to extract trace amounts of ore from Stone. Can anyone confirm whether that includes (or excludes) uranium?
I see where Keen are coming from here, removing large uranium deposits from planets. I've no problem with that. It definitely needs a nerf, as it relegates all other energy sources to obsolescence. Immediately.
But hey, if it's so that uranium cannot be obtained from stone (with a Survival kit) like other elements - which seems a bit overpowered to me - give us a special new Production Block, for the purpose of extracting solely uranium from stone (which kind of reflects how it's mined in the real world). I'm talking only a small amount, say 100k Stone = enough raw ore for a refinery to spit out 50 uranium ingots. Not a lot, but enough to power your first space-worthy ship. It would also serve as a decent compromise to me. It would give us access to nuclear power on a planet, but not remove the incentive to get to space where rich deposits can be found.
With the new Survival system we'll be able to extract trace amounts of ore from Stone. Can anyone confirm whether that includes (or excludes) uranium?
I see where Keen are coming from here, removing large uranium deposits from planets. I've no problem with that. It definitely needs a nerf, as it relegates all other energy sources to obsolescence. Immediately.
But hey, if it's so that uranium cannot be obtained from stone (with a Survival kit) like other elements - which seems a bit overpowered to me - give us a special new Production Block, for the purpose of extracting solely uranium from stone (which kind of reflects how it's mined in the real world). I'm talking only a small amount, say 100k Stone = enough raw ore for a refinery to spit out 50 uranium ingots. Not a lot, but enough to power your first space-worthy ship. It would also serve as a decent compromise to me. It would give us access to nuclear power on a planet, but not remove the incentive to get to space where rich deposits can be found.
This whole shebang is a farce. There's no real need to remove Uranium, as it occurs naturally both on planets and in asteroids. It's a remnant of a stellar explosion, for crying out loud. I understand it needs balancing, but I put forth an idea for a fusion reactor that should help make nuclear reactors stop being so overpowered, and provide a valid reason for having uranium rarer than normal. Still, if you're removing Uranium from my planets, my planets will fight back with Stone Crusher AVAs and Gravel Resource Extractors to get that stuff.
This whole shebang is a farce. There's no real need to remove Uranium, as it occurs naturally both on planets and in asteroids. It's a remnant of a stellar explosion, for crying out loud. I understand it needs balancing, but I put forth an idea for a fusion reactor that should help make nuclear reactors stop being so overpowered, and provide a valid reason for having uranium rarer than normal. Still, if you're removing Uranium from my planets, my planets will fight back with Stone Crusher AVAs and Gravel Resource Extractors to get that stuff.
Uranium is simply too good. Once you find some you have unlimited super easy, super compact, super light(mass wise) power for pretty much ever. It's the easiest power to use and most effective power to use making power considerations irrelevant and all other power blocks useless. I am glad it was removed, though I would prefer if it were simply way more difficult to use.
Uranium is simply too good. Once you find some you have unlimited super easy, super compact, super light(mass wise) power for pretty much ever. It's the easiest power to use and most effective power to use making power considerations irrelevant and all other power blocks useless. I am glad it was removed, though I would prefer if it were simply way more difficult to use.
No I do not agree with this really. I am all for immersion but i for one do NOT want Uranium on planets.
It was simply to powerful and to common to find it.
I do however think they need to make combustion engines a lot better than they currently are!
I am not against player choice however, if we have the option to turn that on or off, Cool! :)
No I do not agree with this really. I am all for immersion but i for one do NOT want Uranium on planets.
It was simply to powerful and to common to find it.
I do however think they need to make combustion engines a lot better than they currently are!
I am not against player choice however, if we have the option to turn that on or off, Cool! :)
Uranium should be rarer than it was, but not non-existent. It should be powerful because nuclear reactors are, well, powerful. That's the point. And in game, that makes for a nice final tier of power technology (at least for a near future setting). To that end, they should probably have a centrifuge block and it should probably be large and it should probably take a number of them to fuel a reactor running at full power. Nuclear power isn't easy, but more complex options (e.g. managing its temperature) aren't going to make the cut (though maybe having the reactor consume both ice and uranium would).
Uranium should be rarer than it was, but not non-existent. It should be powerful because nuclear reactors are, well, powerful. That's the point. And in game, that makes for a nice final tier of power technology (at least for a near future setting). To that end, they should probably have a centrifuge block and it should probably be large and it should probably take a number of them to fuel a reactor running at full power. Nuclear power isn't easy, but more complex options (e.g. managing its temperature) aren't going to make the cut (though maybe having the reactor consume both ice and uranium would).
Agree with Mia R : don't outright remove uranium from planets since that is very unrealistic - after all, where did we get the uranuim from in the first place? Make it rare instead and patches smaller and refinement take longer and use more energy or whatever, not outright remove it all :P
Agree with Mia R : don't outright remove uranium from planets since that is very unrealistic - after all, where did we get the uranuim from in the first place? Make it rare instead and patches smaller and refinement take longer and use more energy or whatever, not outright remove it all :P
There is no need to bring back uranium on planet. They not deleted it from the game. It's just in different location. Fly 45km and drill... ONE large cargo container filled with ore on SMALL grid with x1 inventory and you can suply entire fleet AND a big base for a long time.
Uranium is well balanced. It's END-game power source and it SHOULD be hard to harvest. You want fly in atmosphere where Up thrust ALWAYS working and do almost nothing to provide power? You can do it. Just fly to space and get some ore. It's not that hard. If it's hard to you and you can't play without uranium, I recomend Shift+F10 menu to spawn some ingots...
Why in space and not deep underground? I believe it's for performance reasons. Deep ore require ore detector with large radius. Go to the workshop and you find some mods with 250 and 500m+ range, but sometimes you see in description "Warning: Dont forget, the more range - the more load on server/game". Also, meteor storms hit performance after some time because game must remember all changes in terrain. Same things with large holes.
Why not make it rare and less abundant? If you don't build something VERY huge you don't need more than one ore deposit for every resource except, maybe, iron. It's means after you find one uranium deposit, you don't need to find another i.e. there is no change in survival with uranium at all. For "less abundant" - read above. Too much holes do not go well with performance.
Now... About planets and vehicles on them. Flying on planet must be expensive because all mass of your ship are fighting against gravity. You pay by mass (batterys) or by effort (uranium). Driving on surface is MUCH cheaper. And for this purpose they add hydrogen engines. I must admit, at first I been very disappointed, but then I did some test with two rovers:
1) Fighter cockpit, gyro, 2x full hydrogen engines, beacon, o2/h2 generator filled with ice (2.7k), 4x 5x5 wheels, connector.
Started mass: 12117. End mass: 9730.
Drived without refuel: 128km.
2) Fighter cockpit, gyro, 2x full hydrogen engines, beacon, h2 tank (full), 4x 5x5 wheels, connector.
Started mass: 12420. End mass: 12420.
Drived without refuel: 452km.
Of course adding mass and blocks that consuming power will decrease maximum range, but it's all about power management (IRL after parking your car you shutting down engine, lights and other thing that can drain battery and gas at night, did you?).
You can't just build a platform, add every block from G-menu (+2-5 additional refinerys and assemblers with speed modules), place enough thrusters to lift this beast, power it with pair hydrogen engine (like with reactors) and expect it'll fly for days in 1g+ gravity...
On start- and mid-game you must use batterys or go on wheels. And even then uranium is not a problem. Small ship on hydrogen thrusters with cargo container and drill is extreamly cheap and you need just one trip....
There is no need to bring back uranium on planet. They not deleted it from the game. It's just in different location. Fly 45km and drill... ONE large cargo container filled with ore on SMALL grid with x1 inventory and you can suply entire fleet AND a big base for a long time.
Uranium is well balanced. It's END-game power source and it SHOULD be hard to harvest. You want fly in atmosphere where Up thrust ALWAYS working and do almost nothing to provide power? You can do it. Just fly to space and get some ore. It's not that hard. If it's hard to you and you can't play without uranium, I recomend Shift+F10 menu to spawn some ingots...
Why in space and not deep underground? I believe it's for performance reasons. Deep ore require ore detector with large radius. Go to the workshop and you find some mods with 250 and 500m+ range, but sometimes you see in description "Warning: Dont forget, the more range - the more load on server/game". Also, meteor storms hit performance after some time because game must remember all changes in terrain. Same things with large holes.
Why not make it rare and less abundant? If you don't build something VERY huge you don't need more than one ore deposit for every resource except, maybe, iron. It's means after you find one uranium deposit, you don't need to find another i.e. there is no change in survival with uranium at all. For "less abundant" - read above. Too much holes do not go well with performance.
Now... About planets and vehicles on them. Flying on planet must be expensive because all mass of your ship are fighting against gravity. You pay by mass (batterys) or by effort (uranium). Driving on surface is MUCH cheaper. And for this purpose they add hydrogen engines. I must admit, at first I been very disappointed, but then I did some test with two rovers:
1) Fighter cockpit, gyro, 2x full hydrogen engines, beacon, o2/h2 generator filled with ice (2.7k), 4x 5x5 wheels, connector.
Started mass: 12117. End mass: 9730.
Drived without refuel: 128km.
2) Fighter cockpit, gyro, 2x full hydrogen engines, beacon, h2 tank (full), 4x 5x5 wheels, connector.
Started mass: 12420. End mass: 12420.
Drived without refuel: 452km.
Of course adding mass and blocks that consuming power will decrease maximum range, but it's all about power management (IRL after parking your car you shutting down engine, lights and other thing that can drain battery and gas at night, did you?).
You can't just build a platform, add every block from G-menu (+2-5 additional refinerys and assemblers with speed modules), place enough thrusters to lift this beast, power it with pair hydrogen engine (like with reactors) and expect it'll fly for days in 1g+ gravity...
On start- and mid-game you must use batterys or go on wheels. And even then uranium is not a problem. Small ship on hydrogen thrusters with cargo container and drill is extreamly cheap and you need just one trip....
This is why I like to pirate games. I'm close to regretting buying this game.
This is why I like to pirate games. I'm close to regretting buying this game.
I'm going to go with science here. Yes there is Probably more Uranium in our solar system than on any planet surface (most of it sinks to the cores of planets and doesn't come back easily). The problem with this statement is that it is a question of density, or the richness of the deposits. It's also a problem for reality. Or should at least be a problem for a game claiming to be "inspired by reality." While this is about Uranium, it really applies across the board due to a complete lack of understanding of Basic Chemistry, Geology, Hydrology, and ExoGeology.
Uranium like all oxidizing metals can be dissolved in water. It IS called the Universal Solvent for a reason. The Water must get really hot and under high pressure which occurs deep in the Earth (Not in Space). When the Metal Rich water rises to the surface to cooler temperatures, as it cools and looses pressure, it metals fall out at different depths over thousands or millions of years. That metal content permeates the surrounding rock and leves ore rich deposits in the rock.
As Eroision and Uplift wear away the rock that was near the surface, the Ore rich rock gets closer and closer to the surface until it is exposed, or until we can dig to it. Uranium, Gold, Silver, Iron, and pretty much every metal in SE is deposited this way In reality. If SE were actually taking cues from reality, the valuable rare metal deposits would be on earthLike, Mars, and perhaps Titan. Space would have Iron, Nickel, and Cobalt Ores, in abundance (They form rich deposits in asteriods but from other mechanisms and due to less rarity). Getting any other elements in Space would ential getting several different 'types" of stone. This would yield trace amounts of other metals but about 10x more than Planet based stones would. Planet Based stones would work the opposite way. Very little of anything would be converted to Ingots because most of it has been leeched out in water and deposited in other places, in higher concentrations, called ore veins.
The relative rarity of resources in SE is about the same across the board, when it should be based on element rarity with some caveats. Hydrogen is actually fairly rare as a practical matter as most of it is bound up in stars and Gas Giants; same with Helium. Just about every 'pure" ore should return Oxygen since you are seperating 2 oxygen atoms from every metal atom in a refinery (Oxides). Some of that is going to be lost in the process. It will either just escape with the exhaust or become bound to the left over slag/gravel.
The rarity of elements on Earthlike should be like:
oxygen
silicon
aluminum - Not in Game
sodium - Not in Game
hydrogen
potassium - Not in Game
calcium - Not in Game
iron
titanium - Not in Game
fluorine - Not in Game
In space it should be more like:
helium - Not in Game
oxygen
silicon
carbon - Not in Game
hydrogen
neon - Not in Game
nitrogen - Not in Game
iron
magnesium
sulfur - Not in Game
I'm going to go with science here. Yes there is Probably more Uranium in our solar system than on any planet surface (most of it sinks to the cores of planets and doesn't come back easily). The problem with this statement is that it is a question of density, or the richness of the deposits. It's also a problem for reality. Or should at least be a problem for a game claiming to be "inspired by reality." While this is about Uranium, it really applies across the board due to a complete lack of understanding of Basic Chemistry, Geology, Hydrology, and ExoGeology.
Uranium like all oxidizing metals can be dissolved in water. It IS called the Universal Solvent for a reason. The Water must get really hot and under high pressure which occurs deep in the Earth (Not in Space). When the Metal Rich water rises to the surface to cooler temperatures, as it cools and looses pressure, it metals fall out at different depths over thousands or millions of years. That metal content permeates the surrounding rock and leves ore rich deposits in the rock.
As Eroision and Uplift wear away the rock that was near the surface, the Ore rich rock gets closer and closer to the surface until it is exposed, or until we can dig to it. Uranium, Gold, Silver, Iron, and pretty much every metal in SE is deposited this way In reality. If SE were actually taking cues from reality, the valuable rare metal deposits would be on earthLike, Mars, and perhaps Titan. Space would have Iron, Nickel, and Cobalt Ores, in abundance (They form rich deposits in asteriods but from other mechanisms and due to less rarity). Getting any other elements in Space would ential getting several different 'types" of stone. This would yield trace amounts of other metals but about 10x more than Planet based stones would. Planet Based stones would work the opposite way. Very little of anything would be converted to Ingots because most of it has been leeched out in water and deposited in other places, in higher concentrations, called ore veins.
The relative rarity of resources in SE is about the same across the board, when it should be based on element rarity with some caveats. Hydrogen is actually fairly rare as a practical matter as most of it is bound up in stars and Gas Giants; same with Helium. Just about every 'pure" ore should return Oxygen since you are seperating 2 oxygen atoms from every metal atom in a refinery (Oxides). Some of that is going to be lost in the process. It will either just escape with the exhaust or become bound to the left over slag/gravel.
The rarity of elements on Earthlike should be like:
oxygen
silicon
aluminum - Not in Game
sodium - Not in Game
hydrogen
potassium - Not in Game
calcium - Not in Game
iron
titanium - Not in Game
fluorine - Not in Game
In space it should be more like:
helium - Not in Game
oxygen
silicon
carbon - Not in Game
hydrogen
neon - Not in Game
nitrogen - Not in Game
iron
magnesium
sulfur - Not in Game
Keen will NEVER add Uranium back onto Planets because it is not an issue of logic, or because you want to play with uranium. It's balancing.
Unless they change the gameplay mechanics to balance this nuclear back onto planet (which I doubt they will), they won't add it back. Ever.
Keen will NEVER add Uranium back onto Planets because it is not an issue of logic, or because you want to play with uranium. It's balancing.
Unless they change the gameplay mechanics to balance this nuclear back onto planet (which I doubt they will), they won't add it back. Ever.
By the logic of the game, the use of uranium should be a progression.
I agree that removing it was radical (could have left quite limited and By the logic of the game, the use of uranium should be a progression.
I agree that removing it was radical (could have left quite limited and deep amount).
But skipping hydro technology is not the idea.
Instead, we need the most efficient hydrogen engine (generate more energy for what it already consumes) and without the troublesome internal tank (which only fills if the engine is turned on). amount).
But skipping hydro technology is not the idea.
Instead, we need the most efficient hydrogen engine (generate more energy for what it already consumes) and without the troublesome internal tank (which only fills if the engine is turned on).
By the logic of the game, the use of uranium should be a progression.
I agree that removing it was radical (could have left quite limited and By the logic of the game, the use of uranium should be a progression.
I agree that removing it was radical (could have left quite limited and deep amount).
But skipping hydro technology is not the idea.
Instead, we need the most efficient hydrogen engine (generate more energy for what it already consumes) and without the troublesome internal tank (which only fills if the engine is turned on). amount).
But skipping hydro technology is not the idea.
Instead, we need the most efficient hydrogen engine (generate more energy for what it already consumes) and without the troublesome internal tank (which only fills if the engine is turned on).
wait what?.......they took uranium on planets out??? we just started playing this again and set up dedicated server, now I'm reading this. If this is true then this is the biggest face palm moment of playing this game ever! I like one of the ideas I read of having an option on dedicated servers of having uranium in space or planets + space and also add a drop down menu of frequency of all ores and if you want small, medium or large ( rich ) deposits. In reality all ores can be found in space and on planets....this is how the game was and how it still should be.
wait what?.......they took uranium on planets out??? we just started playing this again and set up dedicated server, now I'm reading this. If this is true then this is the biggest face palm moment of playing this game ever! I like one of the ideas I read of having an option on dedicated servers of having uranium in space or planets + space and also add a drop down menu of frequency of all ores and if you want small, medium or large ( rich ) deposits. In reality all ores can be found in space and on planets....this is how the game was and how it still should be.
First, I find it rather ODD that the cursor is white along with the text... Making it so that I have actually had to write this in microsoft word, JUST SO I CAN SEE WHAT I AM TYPING.....
Secondly, I have been playing since the day of "full release" and have YET to find any uranium at all, even out in space... Not 1 single deposit and have visited literally hundreds of asteroid clusters with no luck yet!!! Starting to get really sick of this game not being playable with the in game blocks being somewhat useless without "REACTORS & NUCLEAR POWER" waiting DAYS for stuff to charge from solar power is literally absurd. having to create a thousad panel bank to charge some batteries is retarded. Just like Keen removing Uranium from planets etc.
IF ANYTHING, They should have made it much easier to find and in more abuncance... You WANT people to play the game... Not find it stupid and broken & stop playing... because a few people I know gave up after searching for a week and not finding any, THEY DELETED THE GAME BECAUSE OF THE LACK OF POWER & NO URANIUM ANYWHERE!!!!!
P.S. LOVE THE CONCEPT, But this game is hardly functional outside of single player really.
P.S.S. The voxels reforming destroying ships is stupid, Just plain stupid.
First, I find it rather ODD that the cursor is white along with the text... Making it so that I have actually had to write this in microsoft word, JUST SO I CAN SEE WHAT I AM TYPING.....
Secondly, I have been playing since the day of "full release" and have YET to find any uranium at all, even out in space... Not 1 single deposit and have visited literally hundreds of asteroid clusters with no luck yet!!! Starting to get really sick of this game not being playable with the in game blocks being somewhat useless without "REACTORS & NUCLEAR POWER" waiting DAYS for stuff to charge from solar power is literally absurd. having to create a thousad panel bank to charge some batteries is retarded. Just like Keen removing Uranium from planets etc.
IF ANYTHING, They should have made it much easier to find and in more abuncance... You WANT people to play the game... Not find it stupid and broken & stop playing... because a few people I know gave up after searching for a week and not finding any, THEY DELETED THE GAME BECAUSE OF THE LACK OF POWER & NO URANIUM ANYWHERE!!!!!
P.S. LOVE THE CONCEPT, But this game is hardly functional outside of single player really.
P.S.S. The voxels reforming destroying ships is stupid, Just plain stupid.
I have noticed that in this matter of energy being less difficult than before.
There are more options now, such as wind turbines. You will not be dependent on the solar panel as before.
You also have the hydrogen engine, which really only counts if the density of H2 is greater than 4x.
I created a server that only exists uranium in the distant Alien. With the density of H2 at 8x no one is complaining about the lack of uranium.
I have noticed that in this matter of energy being less difficult than before.
There are more options now, such as wind turbines. You will not be dependent on the solar panel as before.
You also have the hydrogen engine, which really only counts if the density of H2 is greater than 4x.
I created a server that only exists uranium in the distant Alien. With the density of H2 at 8x no one is complaining about the lack of uranium.
Goodbye SE, was a nice time ^^
Goodbye SE, was a nice time ^^
As a new player that just came to SE several days ago, I love the game however I've wasted half of my weekend searching for uranium in Star System Survival and still haven't found any after a huge number of scanned asteroids.
I even turned to mods which increase the small ore detector range to 150 (I was reluctant to do this in the first place, because I wanted to experience the normal gameplay), have been flying close enough to touch, and have been tagging visited asteroids on the GPS.
I've found more than enough of everything... Ice, gold, silver, platinum, cobalt... but not a SINGLE uranium node.
I'm at the point in the game where I want to expand and go big, however the power options outside of uranium are extremely limited.
I wouldn't mind searching for a while before finding some, or travelling to a distant planet - but this whole searching for HOURS upon HOURS for simple nothing is just killing the game for me. I shouldn't have to spend hours searching just to have a tiny chance at finding a 'rare' ore. There's tons of better difficulty implementations to make it more challenging to get.
I've even tried to spawn uranium asteroids in with the admin controls with random seeds, and I don't seem to get anything other than ice or nickel. Believe me I did NOT want to go down this route because cheating makes the game boring, but I felt backed into a corner with this.
This isn't gameplay. This is a distinct lack of it. Take my vote.
As a new player that just came to SE several days ago, I love the game however I've wasted half of my weekend searching for uranium in Star System Survival and still haven't found any after a huge number of scanned asteroids.
I even turned to mods which increase the small ore detector range to 150 (I was reluctant to do this in the first place, because I wanted to experience the normal gameplay), have been flying close enough to touch, and have been tagging visited asteroids on the GPS.
I've found more than enough of everything... Ice, gold, silver, platinum, cobalt... but not a SINGLE uranium node.
I'm at the point in the game where I want to expand and go big, however the power options outside of uranium are extremely limited.
I wouldn't mind searching for a while before finding some, or travelling to a distant planet - but this whole searching for HOURS upon HOURS for simple nothing is just killing the game for me. I shouldn't have to spend hours searching just to have a tiny chance at finding a 'rare' ore. There's tons of better difficulty implementations to make it more challenging to get.
I've even tried to spawn uranium asteroids in with the admin controls with random seeds, and I don't seem to get anything other than ice or nickel. Believe me I did NOT want to go down this route because cheating makes the game boring, but I felt backed into a corner with this.
This isn't gameplay. This is a distinct lack of it. Take my vote.
We all know devs ignore us here bc they had a good reason to limit like everything with it (patience aswell). To relieve their crappy netcode. This game died for me with the cluster update already.
And hey the toilet block you get from a paid dlc does not even have a door. Making big business in front of your mates because of "technical limitations in our engine" is not nice.
Hopefully some other studio will make a good space survival sandbox and listen to their community instead of limiting the sandbox aspect to obfuscate the fact their game is poorly coded at a important point.
We all know devs ignore us here bc they had a good reason to limit like everything with it (patience aswell). To relieve their crappy netcode. This game died for me with the cluster update already.
And hey the toilet block you get from a paid dlc does not even have a door. Making big business in front of your mates because of "technical limitations in our engine" is not nice.
Hopefully some other studio will make a good space survival sandbox and listen to their community instead of limiting the sandbox aspect to obfuscate the fact their game is poorly coded at a important point.
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