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Survival Update: Uranium Harder

Blackbomber shared this feedback 5 years ago
Declined

"We shall go on to the end. We shall fight on Mars, we shall fight on the ice lakes, we shall fight with growing confidence and growing strength in the air, we shall defend our Uranium, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in space, we shall fight in the hills; we shall never surrender"

I told you that my fight to preserve Uranium isn't over Keen. You may have struck me down the first time, but you've only made me stronger. Especially after playing the Playtest, my resolve to preserve Uranium has only been strengthened. I ask that people who supported this fight the first time join me and support continuing the fight to support Uranium.

I'm not going to write everything that I written down the first time, because that would be pointless and what I said hasn't changed, although after playtesting Survival for myself I only have more complaints. To find my full explanation on why removing Uranium from planets is a bad idea you can click the following Link:

https://support.keenswh.com/spaceengineers/publictest/topic/survial-update-and-uranium-we-need-to-talk-about-it


There are also some good suggestions in the comments below.

Instead I will sum up what I said with how Kreeg (The Creator of ARMCO Star Wars Mod along with several other mods) summed it up:

"Uranium is the best power source, Planets have no actually practical energy source, and serves to just provide annoyances with no real reason to be on the planet."

And there you go, that sums up the removal of Uranium quite well. However that's not the end of this ticket, I have a few more things to add now that I have played the Survival update for myself. Once again I will offer my compromise at the End/Conclusion.

1. Hydrogen Engines are just... Just Useless

I would like to talk with the person who added the Hydrogen engine into the game, because for the one thing I was most excited about for the Survival update it is an utter and complete disappointment. I can't even wrap my mind around it. I tested the Hydrogen engine out on a few and not to my surprise, the Hydrogen engine fails to power every single current build I have. I could not even power a rather large small grid hover tank, now before you say that the Hydrogen Engine is not made for powering a Hover Craft, no it could not even power most of the rovers I have. With that in mind I know for a fact that it could not even power any of my atmospheric miners or welders. The Hydrogen Engine by far might be more inferior that Solar and batteries. I could not even power a single hover craft with 2-4 Hydrogen Engines filled to the max with Ice. This is not even the worst part of the Hydrogen Engine, the Hydrogen Engine requires TWO BLOCKS just to function, which means you need to have space for the O2 Generator and the Hydrogen Engine. That's not even the best part! You need another power source just to be able to operate the Hydrogen Engine. That means the Hydrogen Engine is useless without already having batteries already powering your ship, hovercraft, or rover. And the O2 Generator needs 100 Kw just to operate so one small battery is not enough to jumpstart the O2 Generator to start fueling the Hydro Engine. I'd love to speak to the Genius who though this was a smart idea to have a power source need ANOTHER power source just to operate. You wanna know how I even managed to jump start the O2 Generator? It wasn't with 20 batteries. Oh No. It was one SMALL NUCLEAR REACTOR. A Hydrogen Engine serves no purpose other than a backup power source or a rover so basic that its only purpose is to drive around and have no other function. Not even after I powered off a majority of the things on my hovercraft could I power the hovercraft with 1 let alone 2 Hydro Engines. And as I stated If it can't even power that how is it going to power a Atmospheric Miner that consumes a ton of power thanks to its atmospheric thrusters.

2. Keens Mission Statement

I'm not sure if you remember Keen, but your mission statement for Space Engineers is hat Space Engineers is to play our own story. Well Keen I cant play my story because my story has uranium on planets and almost everything being powered by Nuclear Energy. This resorts back to my original point in my original post. Keen should not be forcing players to play their way, Space Engineers is suppose to be our story and we play how we want. If people want to play without Uranium that's fine, but you should not be forcing people who want to play WITH URANIUM, to play without it just because others want to play without it. So Keen perhaps you should honor your Mission statement of letting players play their own story and own way.

CONCLUSION:

This time I put the conclusion in bold letters so people don't suggest something that I already suggested or maybe if you just wanted to skip down to the Conclusion you can find it easier. My suggestion is relatively unchanged. Keen should either

A. Remove Uranium from Space entirely and keep them on planets (Giving planets some actual value) and make Uranium spawns even more rare on planets, but not too rare that players can't find anything.

B. OR alternatively give players the option to toggle whether or not they want uranium to generate when players start up a new world/solar system/scenario while those who do want it to generate on worlds, still make it where its rare to find. That way you make both parties happy.

C. My new suggestion since I have heard B would not be easy, is that Keen simply not remove Uranium at all and make it more rare on planets and asteroids thus making it less abundant. Decrease Uranium's Generation on planets or the amount that there is. You could also just make it deeper underground.

D. Suggestion D is the same as Suggestion C except Keen could make Uranium nerfed where Uranium yields less in Refineries or that you mine less of it. Something of this nature would be preferable than just saying "Lets just delete Uranium all together instead of trying to fix it."

I won't give up this Fight Keen. I shall continue to fight to protect Uranium and keep it on Earth and planets all together.

#NuclerEnergyMatters

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Replies (23)

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well hydro engines arent 'useless' they just have a use that you are not aware of, or just dont/wont play that way, but i still agree on uranium being back on planets, just rare...

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Their use is a niche case. At the moment, other power sources are simply superior, less maintenance, and do not require a second power source to work in the first place.

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nor do they require absurd amount of space to operate

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I just would like Keen to move Uranium to the Inferno parts of planets so there would be a reason to experience Inferno temperature and some deep mining fun too. I think its silly to remove them COMPLETELY from planets when we have them in RL. Just make it rarer or shove them DEEP underground or both. :)


Also a visor effect/overlay base on the temperature would be nice.

https://support.keenswh.com/spaceengineers/publictest/topic/make-the-new-temperature-mechanic-have-visual-effects_1

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I've talked exactly about this in discrod, great idea.

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Uranium is quite overpowered, in space and on planets. It really needs a overhaul.

My suggestion is to make it harder to use. But it should be available everywhere (but more rarer). The output amount should be the same as now, but it should need more additional blocks to be functional. Here two ideas:

- cooling system. You need a cooler which needs to be filled with a lot of ice to generate cooling water. If you have not enough coolers or not enough water in the cooler than the reacor should overheat and decreases its output drastically. (or just simply explode XD)

- more complex production chain of uranium. Add some more blocks which are required to process uranium ore to be a usable reactor fuel. Maybe some enrichment methods like gas centrifuge.

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I like the idea of uranium reactor needing cooling. Perhaps just on high outputs.

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I agree, uranium and nuclear reactor are definitely overpowered in their current state.

1. Once you find a uranium depot/vein you are golden and energy isnt a challenge for a very long time.

-> There should be a risk/reward situation when you are going after uranium, like AI is also pursuing uranium which will let to encounters with AI when you try to get uranium.


2. Like you said it is far to simple to build a uranium powered craft. For uranium we have a 1x1x1 nuclear reactor. For hydrogen you need the engine, a power source and generators or tanks (which are ridiculusly huge). Sure, hydrogen can stay the more challenging power source, but nuclear power should not be as simple as it currently is. Like with hydrogen there should be more stuff required around it to work.


3. Uranium is easy to process and is just stored in a regular cargo container, which can be very small. Like you suggested Keen could consider to make processing uranium more complex, maybe even the storage of uranium too.

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Pretty sure this idea is "too complex" and Keen will use it in "future projects".

"Keeen Support Team"


PS: I will fight for uranium on planets too!

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I suggested a small compromise of moving some uranium to inferno sections of planets. So we can have a reason to experience inferno temperature and deep underground mining.

https://support.keenswh.com/spaceengineers/publictest/topic/put-some-uranium-in-inferno-sections-of-planets

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I don't think the game should be easier (but in fact, should be harder in a smarter way), and I don't think our past builds and the way we designed in the past should have any serious weight (or any at all) in game balance decisions.

But the current balance of the game is still off. In a different way than before, but still off. Suggestions like having uranium veins in the deep planets core, and uranium veins being small have very low yield, and requiring more complex and demanding refining and manufacturing, and having it increase in a smart way the PVE challenges, are taken as a whole a very good path for better balance and better emergent gameplay.

And Keen should definitely support better emergent gameplay, that's cheap gameplay for them. But the devil is in the details of the implementation.

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With the new Survival system we'll be able to extract trace amounts of ore from Stone. Can anyone confirm whether that includes (or excludes) uranium?

I see where Keen are coming from here, removing large uranium deposits from planets. I've no problem with that. It definitely needs a nerf, as it relegates all other energy sources to obsolescence. Immediately.

But hey, if it's so that uranium cannot be obtained from stone (with a Survival kit) like other elements - which seems a bit overpowered to me - give us a special new Production Block, for the purpose of extracting solely uranium from stone (which kind of reflects how it's mined in the real world). I'm talking only a small amount, say 100k Stone = enough raw ore for a refinery to spit out 50 uranium ingots. Not a lot, but enough to power your first space-worthy ship. It would also serve as a decent compromise to me. It would give us access to nuclear power on a planet, but not remove the incentive to get to space where rich deposits can be found.

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No, uranium not included. Cobalt, silver, gold and some others also not included.

You get Gravel, Iron, Silicon and seems like one other, but I don't remember.

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Iron, Silicon, Nickel. You get gravel by refining stone in large refinery later. Also, removing uranium from planets even further destroys any reson to go to them. There is nothing beneficial on planets now and since you can start in space, why would you ever have to bother. Overcoming the gravity obstacle and using atmosphere is cool and all, but there is no survival reward for it.

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You sure about that? I thought sure I got gravel also from the kit. Something I didn't check is if you can get the metals from stone with the larger refineries or if that is a reason to keep the kit, besides the fact that it is smaller then the med bay.

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all 3; survival kit, basic refinery and "normal" refinery, gave gravel, iron, Nickel and Silicon.

There is no point in refining stone in the survival kit once you get the basic refinery and normal refinery as they give better output ratio.

Someone even noted that nickel was faster to get from stone than from nickel ore itself; refining speed of nickel ore is too slow.

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Thanks for confirmation. That's got to be bug re Nickel, and something that needs to be addressed.

The removal of pure uranium deposits on planets is ok with me, but I still think the idea of a 'uranium processor' block of sorts could solve this problem and appease both camps. It would give a planet-side player a route to extract - with some brute force refining, going through a lot of stone - at least trace quantities of uranium, enough to put a ship in orbit.

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This whole shebang is a farce. There's no real need to remove Uranium, as it occurs naturally both on planets and in asteroids. It's a remnant of a stellar explosion, for crying out loud. I understand it needs balancing, but I put forth an idea for a fusion reactor that should help make nuclear reactors stop being so overpowered, and provide a valid reason for having uranium rarer than normal. Still, if you're removing Uranium from my planets, my planets will fight back with Stone Crusher AVAs and Gravel Resource Extractors to get that stuff.

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Uranium is simply too good. Once you find some you have unlimited super easy, super compact, super light(mass wise) power for pretty much ever. It's the easiest power to use and most effective power to use making power considerations irrelevant and all other power blocks useless. I am glad it was removed, though I would prefer if it were simply way more difficult to use.

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No I do not agree with this really. I am all for immersion but i for one do NOT want Uranium on planets.

It was simply to powerful and to common to find it.


I do however think they need to make combustion engines a lot better than they currently are!


I am not against player choice however, if we have the option to turn that on or off, Cool! :)

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Uranium should be rarer than it was, but not non-existent. It should be powerful because nuclear reactors are, well, powerful. That's the point. And in game, that makes for a nice final tier of power technology (at least for a near future setting). To that end, they should probably have a centrifuge block and it should probably be large and it should probably take a number of them to fuel a reactor running at full power. Nuclear power isn't easy, but more complex options (e.g. managing its temperature) aren't going to make the cut (though maybe having the reactor consume both ice and uranium would).

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IRL nuclear reactors are NOT powerful if you consider their mass/power ratio. You cannot have a extremely dense power source that does not require an equally dense containment device.

I propose we make reactors either bigger, or heavier. it would prohibit using them en masse to power a grid designed to navigate a planets influence. If we also introduced a material that is only available in space to the reactor component, we could have uranium everywhere, but not so useful until you get to space. Using a reactor would only be more powerful/ beneficial if it were used to power other grids with lighter energy reserves in the form of batteries or hydrogen tanks.

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Agree with Mia R : don't outright remove uranium from planets since that is very unrealistic - after all, where did we get the uranuim from in the first place? Make it rare instead and patches smaller and refinement take longer and use more energy or whatever, not outright remove it all :P

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There is no need to bring back uranium on planet. They not deleted it from the game. It's just in different location. Fly 45km and drill... ONE large cargo container filled with ore on SMALL grid with x1 inventory and you can suply entire fleet AND a big base for a long time.

Uranium is well balanced. It's END-game power source and it SHOULD be hard to harvest. You want fly in atmosphere where Up thrust ALWAYS working and do almost nothing to provide power? You can do it. Just fly to space and get some ore. It's not that hard. If it's hard to you and you can't play without uranium, I recomend Shift+F10 menu to spawn some ingots...

Why in space and not deep underground? I believe it's for performance reasons. Deep ore require ore detector with large radius. Go to the workshop and you find some mods with 250 and 500m+ range, but sometimes you see in description "Warning: Dont forget, the more range - the more load on server/game". Also, meteor storms hit performance after some time because game must remember all changes in terrain. Same things with large holes.

Why not make it rare and less abundant? If you don't build something VERY huge you don't need more than one ore deposit for every resource except, maybe, iron. It's means after you find one uranium deposit, you don't need to find another i.e. there is no change in survival with uranium at all. For "less abundant" - read above. Too much holes do not go well with performance.


Now... About planets and vehicles on them. Flying on planet must be expensive because all mass of your ship are fighting against gravity. You pay by mass (batterys) or by effort (uranium). Driving on surface is MUCH cheaper. And for this purpose they add hydrogen engines. I must admit, at first I been very disappointed, but then I did some test with two rovers:

1) Fighter cockpit, gyro, 2x full hydrogen engines, beacon, o2/h2 generator filled with ice (2.7k), 4x 5x5 wheels, connector.

Started mass: 12117. End mass: 9730.

Drived without refuel: 128km.

2) Fighter cockpit, gyro, 2x full hydrogen engines, beacon, h2 tank (full), 4x 5x5 wheels, connector.

Started mass: 12420. End mass: 12420.

Drived without refuel: 452km.


Of course adding mass and blocks that consuming power will decrease maximum range, but it's all about power management (IRL after parking your car you shutting down engine, lights and other thing that can drain battery and gas at night, did you?).

You can't just build a platform, add every block from G-menu (+2-5 additional refinerys and assemblers with speed modules), place enough thrusters to lift this beast, power it with pair hydrogen engine (like with reactors) and expect it'll fly for days in 1g+ gravity...

On start- and mid-game you must use batterys or go on wheels. And even then uranium is not a problem. Small ship on hydrogen thrusters with cargo container and drill is extreamly cheap and you need just one trip....

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This is why I like to pirate games. I'm close to regretting buying this game.

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I'm going to go with science here. Yes there is Probably more Uranium in our solar system than on any planet surface (most of it sinks to the cores of planets and doesn't come back easily). The problem with this statement is that it is a question of density, or the richness of the deposits. It's also a problem for reality. Or should at least be a problem for a game claiming to be "inspired by reality." While this is about Uranium, it really applies across the board due to a complete lack of understanding of Basic Chemistry, Geology, Hydrology, and ExoGeology.


Uranium like all oxidizing metals can be dissolved in water. It IS called the Universal Solvent for a reason. The Water must get really hot and under high pressure which occurs deep in the Earth (Not in Space). When the Metal Rich water rises to the surface to cooler temperatures, as it cools and looses pressure, it metals fall out at different depths over thousands or millions of years. That metal content permeates the surrounding rock and leves ore rich deposits in the rock.


As Eroision and Uplift wear away the rock that was near the surface, the Ore rich rock gets closer and closer to the surface until it is exposed, or until we can dig to it. Uranium, Gold, Silver, Iron, and pretty much every metal in SE is deposited this way In reality. If SE were actually taking cues from reality, the valuable rare metal deposits would be on earthLike, Mars, and perhaps Titan. Space would have Iron, Nickel, and Cobalt Ores, in abundance (They form rich deposits in asteriods but from other mechanisms and due to less rarity). Getting any other elements in Space would ential getting several different 'types" of stone. This would yield trace amounts of other metals but about 10x more than Planet based stones would. Planet Based stones would work the opposite way. Very little of anything would be converted to Ingots because most of it has been leeched out in water and deposited in other places, in higher concentrations, called ore veins.


The relative rarity of resources in SE is about the same across the board, when it should be based on element rarity with some caveats. Hydrogen is actually fairly rare as a practical matter as most of it is bound up in stars and Gas Giants; same with Helium. Just about every 'pure" ore should return Oxygen since you are seperating 2 oxygen atoms from every metal atom in a refinery (Oxides). Some of that is going to be lost in the process. It will either just escape with the exhaust or become bound to the left over slag/gravel.

The rarity of elements on Earthlike should be like:

oxygen

silicon

aluminum - Not in Game

sodium - Not in Game

hydrogen

potassium - Not in Game

calcium - Not in Game

iron

titanium - Not in Game

fluorine - Not in Game


In space it should be more like:


helium - Not in Game

oxygen

silicon

carbon - Not in Game

hydrogen

neon - Not in Game

nitrogen - Not in Game

iron

magnesium

sulfur - Not in Game

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Keen will NEVER add Uranium back onto Planets because it is not an issue of logic, or because you want to play with uranium. It's balancing.


Unless they change the gameplay mechanics to balance this nuclear back onto planet (which I doubt they will), they won't add it back. Ever.

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By the logic of the game, the use of uranium should be a progression.

I agree that removing it was radical (could have left quite limited and By the logic of the game, the use of uranium should be a progression.

I agree that removing it was radical (could have left quite limited and deep amount).

But skipping hydro technology is not the idea.

Instead, we need the most efficient hydrogen engine (generate more energy for what it already consumes) and without the troublesome internal tank (which only fills if the engine is turned on). amount).

But skipping hydro technology is not the idea.

Instead, we need the most efficient hydrogen engine (generate more energy for what it already consumes) and without the troublesome internal tank (which only fills if the engine is turned on).

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wait what?.......they took uranium on planets out??? we just started playing this again and set up dedicated server, now I'm reading this. If this is true then this is the biggest face palm moment of playing this game ever! I like one of the ideas I read of having an option on dedicated servers of having uranium in space or planets + space and also add a drop down menu of frequency of all ores and if you want small, medium or large ( rich ) deposits. In reality all ores can be found in space and on planets....this is how the game was and how it still should be.

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I agree we should totally be able to set the frequency/density of ores when creating a world, just as we can choose refinery speed, inventory space, etc.

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First, I find it rather ODD that the cursor is white along with the text... Making it so that I have actually had to write this in microsoft word, JUST SO I CAN SEE WHAT I AM TYPING.....


Secondly, I have been playing since the day of "full release" and have YET to find any uranium at all, even out in space... Not 1 single deposit and have visited literally hundreds of asteroid clusters with no luck yet!!! Starting to get really sick of this game not being playable with the in game blocks being somewhat useless without "REACTORS & NUCLEAR POWER" waiting DAYS for stuff to charge from solar power is literally absurd. having to create a thousad panel bank to charge some batteries is retarded. Just like Keen removing Uranium from planets etc.

IF ANYTHING, They should have made it much easier to find and in more abuncance... You WANT people to play the game... Not find it stupid and broken & stop playing... because a few people I know gave up after searching for a week and not finding any, THEY DELETED THE GAME BECAUSE OF THE LACK OF POWER & NO URANIUM ANYWHERE!!!!!

P.S. LOVE THE CONCEPT, But this game is hardly functional outside of single player really.

P.S.S. The voxels reforming destroying ships is stupid, Just plain stupid.

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honestly Uranium was over abundant before the update, its just gone from one extreme to the other, its just a bug/mistake that needs fixing, though im able to find uranium in asteroids, you have to tunnel through some of the larger ones as the ore detectors wont reach that far.

For charging batteries, you can have a bank of batteries on your bases to store a lot, and you can then charge your ships batteries by setting them to recharge, and this will pull from your base batteries when connected via connector/rotor, they take 15mins to charge from empty when they can pull all the power they need.

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I had the same issue for white on white while typing, I found out you can change it by pressing the top icon over the write box that look like a windows box in top right: [</>]


While uranium is way more rare than before I was able to find some here and there. I think they changed the ore spawn algorithm in some hotfix as lately I been finding more diversity in single group of close asteroid which was not the case just after survival update were I was finding same 2-3 ore in multiple asteroid close together.

Remember that if you find large patch of ice and don't need it because you use ion thruster, then you can just turn it into power with Hydrogen Engine to charge battery even if it's not that efficient.

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I'm 100% with you on this. I have played this since very early alpha, and loved it. I got back to gaming after several months of being without a gaming system, and first game I download is this.... Just to spend DAYS searching asteroid after asteroid after asteroid.... Since I started playing long before planets, it has always been my choice to start in the asteroids.... I thought I'd follow up on this and if I don't find anything here, I would build a planet lander and go surface side......., but from what I read, they removed it completely from the planets.... This to me is the single dumbest thing I have yet seen on this game......


PS... I did eventually find a small patch of Uranium on a small asteroid. So it IS still there... Just keep strong with the prospecting.

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I have noticed that in this matter of energy being less difficult than before.

There are more options now, such as wind turbines. You will not be dependent on the solar panel as before.

You also have the hydrogen engine, which really only counts if the density of H2 is greater than 4x.

I created a server that only exists uranium in the distant Alien. With the density of H2 at 8x no one is complaining about the lack of uranium.

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Goodbye SE, was a nice time ^^

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As a new player that just came to SE several days ago, I love the game however I've wasted half of my weekend searching for uranium in Star System Survival and still haven't found any after a huge number of scanned asteroids.

I even turned to mods which increase the small ore detector range to 150 (I was reluctant to do this in the first place, because I wanted to experience the normal gameplay), have been flying close enough to touch, and have been tagging visited asteroids on the GPS.

I've found more than enough of everything... Ice, gold, silver, platinum, cobalt... but not a SINGLE uranium node.

I'm at the point in the game where I want to expand and go big, however the power options outside of uranium are extremely limited.


I wouldn't mind searching for a while before finding some, or travelling to a distant planet - but this whole searching for HOURS upon HOURS for simple nothing is just killing the game for me. I shouldn't have to spend hours searching just to have a tiny chance at finding a 'rare' ore. There's tons of better difficulty implementations to make it more challenging to get.

I've even tried to spawn uranium asteroids in with the admin controls with random seeds, and I don't seem to get anything other than ice or nickel. Believe me I did NOT want to go down this route because cheating makes the game boring, but I felt backed into a corner with this.

This isn't gameplay. This is a distinct lack of it. Take my vote.

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I been playing the game for many years, starting many new game since the uranium ore modification.

Uranium finding is a question of luck, but once you find a spot you usually have enough for a long long time.

Some start (space) I found in the first 10 asteroids, some i had to scan over 50 or lot more in unlucky start.


If you found everything else, make a mining/exploring ship of large grid type with jump drive, build a big solar farm station with lot of batteries and solar panel so you can quick recharge when you get back to it; 15min at max battery charging speed. I played numerous game without uranium using only solar power, it just need lots of solar panel and batteries which are quite easy to build with only stone now add a refineries array to process your ore, but make sure it's power positive so it become your refuel station for your battery powered ship.


A jump drive exploration ship allow you to align to an asteroid and jump forward at 1km of it which reduce the move to next asteroid time. Also it should have powerful forward/backward ion thruster for fast acceleration and deceleration.

I usually do such a ship with a large cargo container, a h2o2, a oxygen tank(for putting h2o2 off to live on the oxy tank = less power consumption), an ore detector, a basic refinery to process mostly stone on the go or a survival kit if you prefer, a large ion thruster at the back and small ion thrusters on the sides/up/down and multiple small ion trhuster pointing front, a few batteries (10 or more) so it's power does not suffer and indeed some gyros. I found out a long nose; h2o2 + oxy tank + maybe a few conveyor + drills at the front with a few drills, 5 is quite enough, work well as you can mine in "spiral" or do like a moskito and insert the drills nose deep in an asteroid/ore patch.


I would also recommend to jump to split asteroid group instead of big large, which usually offer more open mining spot and easier ore scanning.


Have fun.

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Thanks for your response. Hopefully once I try that angle it will be easier to find.

Now to travel >400km back to the planet...

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I have a solution to this Uranium Problem, and its removal from planets and moons, all based on Vanilla (un-modded) gameplay.


Uranium has been since early beta (when I bought SE) the GO-TO Energy source for creating compact and simple mining and scouting machines and drones, not to mention Bases and Huge interstellar Frigates.

First off, Hydrogen needs to be viable if it is to be the "new energy source".

Hydrogen is not economical, neither in its use as a fuel for flight, nor its ability to generate energy via Generators.

The footprint for H2 tanks is ridiculous on small ships, I used to be able to make a Rover or Scout in the space that a single H2 Tank occupies now. That alone is absurd.


What I propose, is an overhaul of Hydrogen completely, Give Hydrogen engines the ability to propel vehicles past the 100mps limit. And soften up the consumption vs production for generating power to fill batteries.


Put Uranium back in play, in smaller quantities on Planets and Moons, make it so that only SHIP mounted drills can extract it, or Upgraded hand drills would also work well, because you need higher Tier ores to fabricate the better tools. Or make it spawn deeper under the surface thus harder to find, but not completely removed from the game.


There has to be some give/take with Uranium, not its complete removal from Planet and Moon bases.

Another Idea would be to introduce into the game an ADVANCED Ore Detector block, one with a little more range, and higher power draw which requires expensive/rare Ores and ONLY IT can detect Uranium. Something along those lines are not out of reach, since without it, you could be sitting on a Uranium deposit and not even know it.


Or even Special Hybrid engines that run only on Uranium for Jump drives or deep interstellar travel.


That is my thoughts on it.

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I was quite shocked myself when I found out that uranium was removed. I can understand why they did it, however I do believe that it could have been done another way. A while ago when the hydrogen engines were just a thought I made a suggestion that the reactors would need to be more difficult to create.... this wasn't exactly what I had in mind. There are many things that need to be reconfigured, revamped, and definitely altered...


1: The progression is an awesome tree however to have an option to build a reactor once you craft a large refinery and not be able to utilize it till you reach space is kinda a BS move... so the progress tree needs to be reworked.


2: I like some of the suggestions of making the ores harder to find. With that said, maybe instead of the uranium being harder to find... maybe it should be gold and silver or a combination of the 3. Since silver is only needed for small reactors and silver and gold is needed for large reactors. Or at least make more tiers of reactors as the progress increases. I have read in one of these posts that balance is key, so maybe down the road something can be done. There are a lot of possibilities for this subject! (i.e cooling *thumbs up for that idea!)


3: I agree that the Hydrogen Engines are significantly under powered... this too could have some alterations to either improve the efficiency, or output power by the same method as the Refinery. I say this because anyone that has created a hovership on any planet knows that the large thrusters take an insane amount of power which makes them almost unusable unless you offset the power requirements with batteries, but at a cost of creations being bigger. So its something to play with as well.


Aside from that, SE is still a work in progress, some changes are awesome, others not so much. Just takes some time to find a middle ground.

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Keen does not understand people have reallife. It was my favorite game, but this and the new community manager blitzzz ruined SE for me

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As a new player I really had a GREAT time with SE for the first ~70 hours.


It's really starting to wear quickly though, as I find more and more senseless limitations imposed by the game. Fix uranium ASAP. It's not fun right now.

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We all know devs ignore us here bc they had a good reason to limit like everything with it (patience aswell). To relieve their crappy netcode. This game died for me with the cluster update already.


And hey the toilet block you get from a paid dlc does not even have a door. Making big business in front of your mates because of "technical limitations in our engine" is not nice.


Hopefully some other studio will make a good space survival sandbox and listen to their community instead of limiting the sandbox aspect to obfuscate the fact their game is poorly coded at a important point.

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