Warhead inconsistencies and bugs
Warhead have some issues when colliding while armed. In this bug report I will provide a number of screenshots and 2 world files to show what they are and how to reproduce them.
1. Warheads vs Voxel
Setup: This will basically be the same as for 2. Warheads vs Armor
top left: Armed Warheads
top right: Armed Warheads with Armor on them
Bottom right: Armor with Armed Warheads on it
Bottom left: Armor
How it works: Delete the platform tower with ctrl+x, which drops the 4 test objects onto the ground.
This result came very unexpected. I'm sure you all see what's going on. Warheads basically do not contribute to damage except for one test.
WHEN TESTING THIS: I have named this "Warhead inconsistencies and bugs" because all my test results were somewhat inconsistent. Test at least 3 times to cover a few possibilities. i have had times when the top right damage was smaller and times when the Warhead only test did the most damage instead of non at all.
2. Warheads vs Armor
Very easy to understand, moving on:
Grid and voxel damage seem totally unrelated, top and bottom right have different results for some reason. It gets worse than this in the
Believe it or not, this was the exact same setup. I reloaded the world and took the exact same steps. The differences are obvious, so i will not be describing them in detail.
Worlds are attached and named appropriately
Good bug hunting!