Warhead inconsistencies and bugs

Kuroshi shared this bug 4 years ago

Warhead have some issues when colliding while armed. In this bug report I will provide a number of screenshots and 2 world files to show what they are and how to reproduce them.

1. Warheads vs Voxel

Setup: This will basically be the same as for 2. Warheads vs Armor


top left: Armed Warheads

top right: Armed Warheads with Armor on them

Bottom right: Armor with Armed Warheads on it

Bottom left: Armor

How it works: Delete the platform tower with ctrl+x, which drops the 4 test objects onto the ground.

Drop result:


This result came very unexpected. I'm sure you all see what's going on. Warheads basically do not contribute to damage except for one test.

WHEN TESTING THIS: I have named this "Warhead inconsistencies and bugs" because all my test results were somewhat inconsistent. Test at least 3 times to cover a few possibilities. i have had times when the top right damage was smaller and times when the Warhead only test did the most damage instead of non at all.

2. Warheads vs Armor



Very easy to understand, moving on:

First Drop:


Grid and voxel damage seem totally unrelated, top and bottom right have different results for some reason. It gets worse than this in the

Second Drop


Believe it or not, this was the exact same setup. I reloaded the world and took the exact same steps. The differences are obvious, so i will not be describing them in detail.

Worlds are attached and named appropriately

Good bug hunting!

Replies (1)


Hello, Engineer!

Thank you for your feedback! Your topic has been added between considered issues.

We will address all reported issues during future development and we will attempt to fix your issue as soon as possible. We are currently close to a Major release, which is under heavy development and this takes up a lot of our time.

Please keep voting for the issue as it will help us to identify the most serious bugs.

We really appreciate your patience.

Kind Regards

Keen Software House: QA Department

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