[VRage Editor] "SetBlockCustomName" Node Not Working
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I've tried multiple variations but the node doesn't seem to work at all.
I posted an example on the workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=2079787233
The only difference in how I'm using it in the example compared to the campaign I'm making is that the block needs to be renamed on a prefab spawned immediately before renaming the block.
If you fix this, could you please add grid name to narrow down which block is being renamed.
Edit: While trying to find a work around, I noticed on the TimerBlockTriggered event node, gridName doesn't seem to work correctly either.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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