Voxel hands are aligned to the wrong axis
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The box voxel hand can act strange when used with long shapes (either a line or a plane), since it appears to automatically distance itself away from the player. However, the long side of a shape will go inside the player and the shorter side will be very far away, leading to wonky placement of the box when trying to aim it around.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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