Variable Thruster acceleration and max speed Based on Grid
I love the game, but the one thing i dont like and i find quite boring is the fact that all ships have the same max speed, and acceleration is only based on number and weight of each grid. How come a drone with 1 small grid Ion engine, can keep up with a mother ship with 30 Large grid Hydrogen Engines? Its not "realistic".
What i suggest that you consider is the following:
Have Small grid thrusters Have a faster acceleration but a lower max speed for example 75m/s and have Large grid Thrusters have a slower acceleration but higher max speed for example 120/ms or you can make this dynamic depending on the number of small and large grid thrusters on a grid.
The reason i suggest this is because it would make the game much more exciting. for example, I am mining an Asteroid with my small mining ship and a large grid pirate ship attacks me or is heading towards me, i can try to get away but eventually the large grid with its Large thrusters, will catch up to me! Like it should. On the other hand, if I am crusing on my Mothership and a bunch of small grid pirates attack me, i will eventually get away, but not without fighting against them untill i get out of range of their weapons. that would be exciting and would add depth and strategy in MP.