v1.189: Spawn Near Players System "Sticks" to One Person and Can be Exploited to Find Enemies
Summary: The new system for spawning allows players to find one another far too easily. A bug in the system makes it worse, as one player will almost always become tied to another for respawning, effectively "stalking" one person--rather than spawning on a random player each time. Even if this bug is fixed, the new spawn system should instead be optional or at least mod-able for survival servers that are designed for open PvP, because it can be exploited to find people in space.
The Relevant Feature: As it stands (v1.189), server admins must either completely disable the ability to spawn at medical rooms of choice, or allow players to choose to spawn in a space suit. The space suit option is hard-coded to be available as long as players can choose their own medical room/respawn ship/etc. For players who choose a suit or a space respawn, the game will attempt to spawn them 1k to 25k (depending on server settings) from another player, while also putting the player at an un-altered asteroid.
The Bug: The system usually picks out one person, almost every time, and attempts to spawn on that one person even when many others are on the server. This both defeats the intended purpose of the feature and makes the inherent problem with the feature far worse. (Notably, the system will deviate if a friendly faction-mate is also in space--in which case, the player may spawn near them sometimes.)
The Exploit: This option is very problematic on a PvP survival server because the server admin can only slightly increase the distance of spawn from players. The spawn from space suit option costs nothing and will always spawn at an asteroid nearby another player. As a result, a player simply needs to respawn over and over, marking their coordinates each time, until they see a sphere of GPS coordinates, and then fly to the middle. Many times, this will reveal where a player is hiding to try to build their ship or collect resources.
(There is also a problem with the respawn ships, because those should be customizable as they used to be as discussed in this thread. But this thread is not about that, it's about how the ability to spawn in a space suit near other players is killing open PvP survival servers.)
The solution: This problem requires the ability for server admins to toggle off the spawn near players option, to start with, or at least be able to mod the spawn system.