v1.189: Spawn Near Players System "Sticks" to One Person and Can be Exploited to Find Enemies
Summary: The new system for spawning allows players to find one another far too easily. A bug in the system makes it worse, as one player will almost always become tied to another for respawning, effectively "stalking" one person--rather than spawning on a random player each time. Even if this bug is fixed, the new spawn system should instead be optional or at least mod-able for survival servers that are designed for open PvP, because it can be exploited to find people in space.
The Relevant Feature: As it stands (v1.189), server admins must either completely disable the ability to spawn at medical rooms of choice, or allow players to choose to spawn in a space suit. The space suit option is hard-coded to be available as long as players can choose their own medical room/respawn ship/etc. For players who choose a suit or a space respawn, the game will attempt to spawn them 1k to 25k (depending on server settings) from another player, while also putting the player at an un-altered asteroid.
The Bug: The system usually picks out one person, almost every time, and attempts to spawn on that one person even when many others are on the server. This both defeats the intended purpose of the feature and makes the inherent problem with the feature far worse. (Notably, the system will deviate if a friendly faction-mate is also in space--in which case, the player may spawn near them sometimes.)
The Exploit: This option is very problematic on a PvP survival server because the server admin can only slightly increase the distance of spawn from players. The spawn from space suit option costs nothing and will always spawn at an asteroid nearby another player. As a result, a player simply needs to respawn over and over, marking their coordinates each time, until they see a sphere of GPS coordinates, and then fly to the middle. Many times, this will reveal where a player is hiding to try to build their ship or collect resources.
(There is also a problem with the respawn ships, because those should be customizable as they used to be as discussed in this thread. But this thread is not about that, it's about how the ability to spawn in a space suit near other players is killing open PvP survival servers.)
The solution: This problem requires the ability for server admins to toggle off the spawn near players option, to start with, or at least be able to mod the spawn system.
what the actual fuck you guys. why. all pvp servers broken now. couldnt even give an option? ffs
what the actual fuck you guys. why. all pvp servers broken now. couldnt even give an option? ffs
Fix this now!
Fix this now!
This is a serious issue! It must be addressed soon or it will negitively effect player count across every PvP server.
This is a serious issue! It must be addressed soon or it will negitively effect player count across every PvP server.
THANK YOU!!!! I have been wondering why I have been found EVERY DAY, by the SAME PEOPLE! I was considering using a timing block to jump my ship every hour and then turning the gyros slightly to jump in a circle. This is how annoying this has been.
May you find a briefcase full of money for this find.
THANK YOU!!!! I have been wondering why I have been found EVERY DAY, by the SAME PEOPLE! I was considering using a timing block to jump my ship every hour and then turning the gyros slightly to jump in a circle. This is how annoying this has been.
May you find a briefcase full of money for this find.
Please Fix, game broken, PVP server dying
Please Fix, game broken, PVP server dying
Yeetus beetus thanks.
Yeetus beetus thanks.
This is making PvP servers unplayable and needs to be reverted. The entire point of hiding ones station becomes moot and there is no counter to this tactic.
This is making PvP servers unplayable and needs to be reverted. The entire point of hiding ones station becomes moot and there is no counter to this tactic.
Fix this man. I'd like to be able to have a permanent spot on pvp and not worry to much about offline raiding if i'm careful enough to hide my stuff
but this spawn near players crap makes it too easy.
Fix this man. I'd like to be able to have a permanent spot on pvp and not worry to much about offline raiding if i'm careful enough to hide my stuff
but this spawn near players crap makes it too easy.
If you add a new feature to a game, it should not make the current play-style impossible, and it should be optional. It seems this new feature is neither, and it is driving newer players away. Please fix this soon.
If you add a new feature to a game, it should not make the current play-style impossible, and it should be optional. It seems this new feature is neither, and it is driving newer players away. Please fix this soon.
maybe it only concentrates on the ones who have no faction so you can recruit them
maybe it only concentrates on the ones who have no faction so you can recruit them
I've seen a dramatic reductions in players due to this "feature". Keen, this was brought to your attention, via these forums, prior to the release and you either a. chose to ignore or b. didn't see it. Either case is a failure.
I've seen a dramatic reductions in players due to this "feature". Keen, this was brought to your attention, via these forums, prior to the release and you either a. chose to ignore or b. didn't see it. Either case is a failure.
Thoroughly tested and 100 percent repeatable. Many confused players have been destroyed without mercy. Hours of their work lost in seconds. Great troll feeder you managed to pull out of your hat Keen! Please fix this game breaking mechanic asap. Thank you.
Thoroughly tested and 100 percent repeatable. Many confused players have been destroyed without mercy. Hours of their work lost in seconds. Great troll feeder you managed to pull out of your hat Keen! Please fix this game breaking mechanic asap. Thank you.
KEEEEN
KEEEEN
It's broken, please fix asap, our server now has offline protection bubbles and is ruing the game for me. This needs to be able to be turned off.
It's broken, please fix asap, our server now has offline protection bubbles and is ruing the game for me. This needs to be able to be turned off.
We fixed this on Upside Down by increasing the distance from a player you spawn to 500km. This way you can only know that a player is in an area of 500km of you, but that is fine. This is still very much an issue though, and I sincerely hope it'll be fixed as it is a very good tool for trolls...
We fixed this on Upside Down by increasing the distance from a player you spawn to 500km. This way you can only know that a player is in an area of 500km of you, but that is fine. This is still very much an issue though, and I sincerely hope it'll be fixed as it is a very good tool for trolls...
A note from Keen would be nice. It feels like you don't give a shi*.
A note from Keen would be nice. It feels like you don't give a shi*.
Thank you for all of the support. I do hope Keen takes notice of this issue. In the mean time, the very talented player MysterD has devised a work around mod that puts all suit and space ship spawns randomly at about 150km from zero (instead of the default, buggy spawn described here).
https://steamcommunity.com/sharedfiles/filedetails/?id=1684792507
Thank you for all of the support. I do hope Keen takes notice of this issue. In the mean time, the very talented player MysterD has devised a work around mod that puts all suit and space ship spawns randomly at about 150km from zero (instead of the default, buggy spawn described here).
https://steamcommunity.com/sharedfiles/filedetails/?id=1684792507
I actually got this problem too. Some players "always" spawn in my range and attack every 2 minutes. Thanks to many Gattlings they didt reached my base core yet. But they, somehow, have the ability to crash respawn ships into my base and crashed many things every few minutes. One day everybody who joined new the server spawend in my range. I got visitors every 5 Minutes (Medical Romm/ Survival Kit not shared) That sucks so much to get robbed each day, no matter how good i hide my stuff.
btw, its a official keen server
I actually got this problem too. Some players "always" spawn in my range and attack every 2 minutes. Thanks to many Gattlings they didt reached my base core yet. But they, somehow, have the ability to crash respawn ships into my base and crashed many things every few minutes. One day everybody who joined new the server spawend in my range. I got visitors every 5 Minutes (Medical Romm/ Survival Kit not shared) That sucks so much to get robbed each day, no matter how good i hide my stuff.
btw, its a official keen server
Did you just try turn off optimal spawn distance?
Did you just try turn off optimal spawn distance?
What I don't understand is why the old spawn system had to be permanently disabled for pre-existing worlds. Please make this configurable again. I liked the old system and I don't think I've been "playing it wrong" for the last 1200 hours. Alternatively, consider adding a teleporter.
What I don't understand is why the old spawn system had to be permanently disabled for pre-existing worlds. Please make this configurable again. I liked the old system and I don't think I've been "playing it wrong" for the last 1200 hours. Alternatively, consider adding a teleporter.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
My server is having a lot of issues, but what makes them all incredibly worse, is that when people die when logged out, they're respawning at places that aren't their homes. This is absolutely ridiculous and needs to stop.
My server is having a lot of issues, but what makes them all incredibly worse, is that when people die when logged out, they're respawning at places that aren't their homes. This is absolutely ridiculous and needs to stop.
I can confirm that it only takes five respawns to zero in on a persons position.
About two minutes or so, even with variable "distance".
One you have that, you just use those unlimited respawn resources to bomb them with the space pod "bomber" over and over again.
There does not appear to be any way to avoid without a server change.
Once you log in "near someone", you will always spawn near them whether they are powered or not, whether they jump away, even as enemies...why is this even a thing.
Makes jump drives, long distance travel, or carefull concealment totally useless.
Non-building griefers can just dive bomb you with their unlimited server-spawned ships.
I can confirm that it only takes five respawns to zero in on a persons position.
About two minutes or so, even with variable "distance".
One you have that, you just use those unlimited respawn resources to bomb them with the space pod "bomber" over and over again.
There does not appear to be any way to avoid without a server change.
Once you log in "near someone", you will always spawn near them whether they are powered or not, whether they jump away, even as enemies...why is this even a thing.
Makes jump drives, long distance travel, or carefull concealment totally useless.
Non-building griefers can just dive bomb you with their unlimited server-spawned ships.
How long does it take to make players respawn at one point? At least for a while until you come up with something else? How many bases should be destroyed?
How long does it take to make players respawn at one point? At least for a while until you come up with something else? How many bases should be destroyed?
I find the new spawn system less than ideal. The shift from spawning in a region to player focused spawning is a horrible idea for PvP.
Your are pretty much forced to increase the respawn time to 5 or 10 minutes minimum.
Have the autorespawn enabled.
Increase the optimal spawn to 100km.
Add the following to the RespawnShips.sbc after <Prefab>RespawnSpacePod</Prefab>
<GetSpawnPositionNearPlanet>
<Position x="0" y="0" z="0" />
<Forward x="0" y="0" z="-1" />
<Up x="0" y="1" z="0" />
</GetSpawnPositionNearPlanet>
I find the new spawn system less than ideal. The shift from spawning in a region to player focused spawning is a horrible idea for PvP.
Your are pretty much forced to increase the respawn time to 5 or 10 minutes minimum.
Have the autorespawn enabled.
Increase the optimal spawn to 100km.
Add the following to the RespawnShips.sbc after <Prefab>RespawnSpacePod</Prefab>
<GetSpawnPositionNearPlanet>
<Position x="0" y="0" z="0" />
<Forward x="0" y="0" z="-1" />
<Up x="0" y="1" z="0" />
</GetSpawnPositionNearPlanet>
Fixed in version 1.190.1.
Fixed in version 1.190.1.
Hello,
This is fixed in version 1.190.1.
For more detailed info look at https://forums.keenswh.com/threads/update-1-190-1-minor-improvements.7403109/ .
Hello,
This is fixed in version 1.190.1.
For more detailed info look at https://forums.keenswh.com/threads/update-1-190-1-minor-improvements.7403109/ .
After 3 last week playing on 2 different keen public server, I can confirm this is not really solve.
Even moving in space place to place to keep ahead of new spawn, I come back to find my ship/base hacked by other players at some points.
Last time I was stationary on a spot (gold rich) for around 72h before being found in deep in space far from the initial spawning point I got myself when I started this server.
I wish this "near player spawn" would be remove completly.
My solution for now will be to find non-keen server that disabled this option.. Oh I can'T it's not even listed in server details .... :|
After 3 last week playing on 2 different keen public server, I can confirm this is not really solve.
Even moving in space place to place to keep ahead of new spawn, I come back to find my ship/base hacked by other players at some points.
Last time I was stationary on a spot (gold rich) for around 72h before being found in deep in space far from the initial spawning point I got myself when I started this server.
I wish this "near player spawn" would be remove completly.
My solution for now will be to find non-keen server that disabled this option.. Oh I can'T it's not even listed in server details .... :|
Fountain Core has a mod that corrects this for space spawning. The mod was created by one of the players.
It is a PVP focused server though. Just FYI.
https://steamcommunity.com/sharedfiles/filedetails/?id=1684792507
Fountain Core has a mod that corrects this for space spawning. The mod was created by one of the players.
It is a PVP focused server though. Just FYI.
https://steamcommunity.com/sharedfiles/filedetails/?id=1684792507
https://www.fountaincore.com/
https://www.fountaincore.com/
This isn't solved Keen, this is still a thing.
This isn't solved Keen, this is still a thing.
Until they give us proper radar then I don't see this as a bad thing. How else are you meant to find other players in worlds for instance with infinite size?
Until they give us proper radar then I don't see this as a bad thing. How else are you meant to find other players in worlds for instance with infinite size?
Hey devs I left a pretty harsh review of this game specific to this exploit because it's been the most frustrating waste of time and has stopped me from continuing to play this game. I hope this has been COMPLETELY removed and you have moved to a more simple spawn system like spawning within so many KMS of planets NOT PLAYERS! Cheers guys thanks for listening your player base.
Hey devs I left a pretty harsh review of this game specific to this exploit because it's been the most frustrating waste of time and has stopped me from continuing to play this game. I hope this has been COMPLETELY removed and you have moved to a more simple spawn system like spawning within so many KMS of planets NOT PLAYERS! Cheers guys thanks for listening your player base.
This can be exploited in so many other ways as well, you can make your spawn pod not a spawn pod, then spawn a ton of them and have a ridiculousely strong start, all while triangulating your next target :/... New players obviously get eaten alive instantly.
This can be exploited in so many other ways as well, you can make your spawn pod not a spawn pod, then spawn a ton of them and have a ridiculousely strong start, all while triangulating your next target :/... New players obviously get eaten alive instantly.
So, the thread tag now says SOLVED … but how was it solved?
So, the thread tag now says SOLVED … but how was it solved?
07 JULY 2020. The issue is not resolved. I tested it with a Space Pod. Spawned about 8 times, marked each spot, and went to the middle. There was the newest asteroid base and player on our server.
07 JULY 2020. The issue is not resolved. I tested it with a Space Pod. Spawned about 8 times, marked each spot, and went to the middle. There was the newest asteroid base and player on our server.
If the starting spawn pod now is targeted instead of a player, is it then possible to:
Would any of these alternative options protect a player against this exploit?
If the starting spawn pod now is targeted instead of a player, is it then possible to:
Would any of these alternative options protect a player against this exploit?
While some may argue that this feature is needed for PVP, some will argue that this game doesn't need players' locations being given away like so, and I'd argue that offline raids are not necessarily PVP.
While some may argue that this feature is needed for PVP, some will argue that this game doesn't need players' locations being given away like so, and I'd argue that offline raids are not necessarily PVP.
One way this could have been solved would be to give each player the ability to disable spawning near them. So players could choose whether or not people could spawn near them or not. But ah well, its already marked as solved.
One way this could have been solved would be to give each player the ability to disable spawning near them. So players could choose whether or not people could spawn near them or not. But ah well, its already marked as solved.
Make spawn on shopping stations and the ability to call a taxi that will take you by coordinates. Time, the best penalty for death.
Make spawn on shopping stations and the ability to call a taxi that will take you by coordinates. Time, the best penalty for death.
Why does pvp get priority for play? Why are we trying to force this by spawning players so close to other players? Some of keen's customers are rabid and no one wants to play with them. With this new spawn rule Keen if preventing me from finding a safe spot to avoid them. Why are the rabid players being prioritized over players who value the physics and engineering simulation over pvp?
Why does pvp get priority for play? Why are we trying to force this by spawning players so close to other players? Some of keen's customers are rabid and no one wants to play with them. With this new spawn rule Keen if preventing me from finding a safe spot to avoid them. Why are the rabid players being prioritized over players who value the physics and engineering simulation over pvp?
I think they just need to rethink how players are spawned..
I'm assuming the logic is they don't want a player spawning directly next to another's immediate area, so they must spawn within X distance of a player, making it triangulable. Instead just:
- generate random coordinate within X of server center
- is there something occupying this space (asteroid, middle of planet, a grid, whatever) here, Y/N
- is there a player within X of this coordinate Y/N
or first pull all player coordinates plus and minus X for excluded ranges.
that's literally it
I think they just need to rethink how players are spawned..
I'm assuming the logic is they don't want a player spawning directly next to another's immediate area, so they must spawn within X distance of a player, making it triangulable. Instead just:
- generate random coordinate within X of server center
- is there something occupying this space (asteroid, middle of planet, a grid, whatever) here, Y/N
- is there a player within X of this coordinate Y/N
or first pull all player coordinates plus and minus X for excluded ranges.
that's literally it
How is it even possible for this issue to still be marked as "Solved" from 5 years ago, when this doesn't seem to be the case, judging by all the comments since then?
How is it even possible for this issue to still be marked as "Solved" from 5 years ago, when this doesn't seem to be the case, judging by all the comments since then?
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