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Using jetpack in space gets strange
Won't Fix
After using the jetpack for a short period of time in space, the character starts to do something strange. It is akin to flying around with your head permanently tilted down with your chin resting on your chest. Turning the jetpack on and off again seems to reset this, especially if there is a gravity field present.
Hello,
can you provide us with a world file where this is happening to you?
Thanks for cooperation and have a nice day,
Keen QA
Hello,
can you provide us with a world file where this is happening to you?
Thanks for cooperation and have a nice day,
Keen QA
Managed to isolate this to being a result of flying around and depositing cargo (Left Alt modifier) with LAlt also being bound to 'look around'. For some reason, while using the jetpack (not while walking around), 'look around' lets you look up and down (but not left and right) independent from your character model. The resulting misalignment is fixed by either toggling the jetpack off/on, or swapping view to 3rd person and back (because of the bizarre lack of a 'recenter view' bind). I can think of no circumstance that I would ever want my crosshair to not be where I am pointing, so why is this even a thing?
I would like to keep LAlt bound to 'look around' since it keeps my WASD fingers free to handle movement while simultaneously rotating my view.
On a tangentially related note, It'd be nice to have an option (a keybind would be nice) to turn on/off the 'auto-leveling' which happens when you toggle the jetpack. As it stands I look where I want to fly, turn the jetpack on, have my view rudely pulled away from me, then have to point back where I was looking. (Same goes for turning it off). Especially irritating when using the jetpack in frequent bursts.
Managed to isolate this to being a result of flying around and depositing cargo (Left Alt modifier) with LAlt also being bound to 'look around'. For some reason, while using the jetpack (not while walking around), 'look around' lets you look up and down (but not left and right) independent from your character model. The resulting misalignment is fixed by either toggling the jetpack off/on, or swapping view to 3rd person and back (because of the bizarre lack of a 'recenter view' bind). I can think of no circumstance that I would ever want my crosshair to not be where I am pointing, so why is this even a thing?
I would like to keep LAlt bound to 'look around' since it keeps my WASD fingers free to handle movement while simultaneously rotating my view.
On a tangentially related note, It'd be nice to have an option (a keybind would be nice) to turn on/off the 'auto-leveling' which happens when you toggle the jetpack. As it stands I look where I want to fly, turn the jetpack on, have my view rudely pulled away from me, then have to point back where I was looking. (Same goes for turning it off). Especially irritating when using the jetpack in frequent bursts.
Hello!
Thank you for the information provided. I have been able to reproduce the character getting stuck looking downwards, as first mentioned and I have reported this,
Could I please ask for more information on the misalignment? I have not been able to reproduce this, Could you please provide a video if at all possible?
Regards,
Laura Perry, QA Department
Hello!
Thank you for the information provided. I have been able to reproduce the character getting stuck looking downwards, as first mentioned and I have reported this,
Could I please ask for more information on the misalignment? I have not been able to reproduce this, Could you please provide a video if at all possible?
Regards,
Laura Perry, QA Department
Hello Engineer,
Since there are no new comments in this topic, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a
different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Since there are no new comments in this topic, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a
different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
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