Upgrade modules for the new railgun
The new railgun weapon we've seen in the new trailer looks really cool!
However, one suggestion: upgrade modules for it.
For example, barrel extensions that would use more power but increase the velocity and damage of the railgun, or extra capacitor modules to allow for more consecutive shots before recharging or provide more power for upgraded railguns. There is so much potential!
This would mean players could change the size and shape of the railgun to fit the design of their ship, smaller ships could simply have stock railguns, whereas capital ships could have highly upgraded, larger and more powerful railguns. It could also help solve the inevitable problem of people spamming the single railgun block we've seen in the teasers, another solution to this could be a grid heat system that I've already submitted feedback for.
More advantages of having upgradable railguns would be that the weapon could be destroyed in sections as modules are destroyed, instead of a single railgun block becoming inoperable at once. Barrel extensions could take the incoming fire instead of the railgun core itself and shield the weapon to allow it to keep firing well into a battle.
I'm no developer, but it doesn't seem hard to take inspiration from assembler and refinery blocks who already have their own upgrade modules and integrate this code into the new railgun block. I hope you consider this, Keen, as I believe it would make combat engineering much more interesting!
Atleast wait for them to release it first, than make sugestions.
Atleast wait for them to release it first, than make sugestions.
In fact, expansion modules for every block where it would make sense to have them (extra capacity for suit/more speed, extra precision for turrets, or more armor, or faster shooting rate, jump drive efficiency or speed module, etc)
In fact, expansion modules for every block where it would make sense to have them (extra capacity for suit/more speed, extra precision for turrets, or more armor, or faster shooting rate, jump drive efficiency or speed module, etc)
"I'm no developer, but it doesn't seem hard to take inspiration from assembler and refinery blocks who already have their own upgrade modules and integrate this code into the new railgun block. I hope you consider this, Keen, as I believe it would make combat engineering much more interesting!'
Yeah, finding inspiration isn't the hard part in the first place. It's also not the developer's job, it's the designer's. Also, while I grant that the new weapons probably don't have upgrade modules, you should at least wait for them to be released before suggesting how they can be improved.
"I'm no developer, but it doesn't seem hard to take inspiration from assembler and refinery blocks who already have their own upgrade modules and integrate this code into the new railgun block. I hope you consider this, Keen, as I believe it would make combat engineering much more interesting!'
Yeah, finding inspiration isn't the hard part in the first place. It's also not the developer's job, it's the designer's. Also, while I grant that the new weapons probably don't have upgrade modules, you should at least wait for them to be released before suggesting how they can be improved.
I'd rather you didn't try to police what can or cannot be suggested, and when. Released or not, imagining and voicing gameplay-enhancing ideas still constitutes valid feedback.
Voicing disagreement or having different ideas is fully acceptable, but denying others the very same voicing and having is not yours to do.
I'd rather you didn't try to police what can or cannot be suggested, and when. Released or not, imagining and voicing gameplay-enhancing ideas still constitutes valid feedback.
Voicing disagreement or having different ideas is fully acceptable, but denying others the very same voicing and having is not yours to do.
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