[Update 1.190] Share inertia tensor missing with experimental enabled in Never Surrender scenario
Solved
Hello There
I have some issues with shared inertia tensor option not being present on rotors and pistons in the Never Surrender scenario with experimental mode enabled in the game settings (and even in the .sbc file FYI).
Freshly created never surrender scenario world does not have the option too.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
I have the same issue since this update.
Have tried various never surrender scenario saves going back, and tried to disable/reenable experimental mode, but without success.
I have the same issue since this update.
Have tried various never surrender scenario saves going back, and tried to disable/reenable experimental mode, but without success.
This actually breaks my game, had to restart another cuz my pistons kept shooting off when I started/loaded a save
This actually breaks my game, had to restart another cuz my pistons kept shooting off when I started/loaded a save
Same problem, no checkbox for share tensor, makes Never Surrender unplayable :(
Same problem, no checkbox for share tensor, makes Never Surrender unplayable :(
Same here
Same here
Has share inertia tensor been inadvertently removed from the game, or was it intentional?
Has share inertia tensor been inadvertently removed from the game, or was it intentional?
I'm experiencing something like what you're saying.... I'm playing the Never Surrender scenario, using a local dedicated server. I have no problems checking the "Share inertial Tensor" box, and it works fine, on pistons and rotors.
My problem is actually that, whenever we have to stop and restart the server (for an update or whatever), all of those checkboxes get reset. So before we accidentally use the welding or mining rig that has lots of pistons and rotors, I have to go in and re-check all of their share tensor boxes to keep it all from exploding.
Is that the same as the problem you're seeing? It sounds like you're not seeing the box at all. I definitely am and it works fine...it just isn't persistent across server reboots.
I'm experiencing something like what you're saying.... I'm playing the Never Surrender scenario, using a local dedicated server. I have no problems checking the "Share inertial Tensor" box, and it works fine, on pistons and rotors.
My problem is actually that, whenever we have to stop and restart the server (for an update or whatever), all of those checkboxes get reset. So before we accidentally use the welding or mining rig that has lots of pistons and rotors, I have to go in and re-check all of their share tensor boxes to keep it all from exploding.
Is that the same as the problem you're seeing? It sounds like you're not seeing the box at all. I definitely am and it works fine...it just isn't persistent across server reboots.
Any chance we can get a hotfix or an opt-in beta hotfix for this? Haven't played since clang visited me.
The option is missing on all 3 standard scenarios, and trying to change the property value using a script doesn't work and still returns false.
Not sure why its being forced even though the scenarios are in experimental mode
Any chance we can get a hotfix or an opt-in beta hotfix for this? Haven't played since clang visited me.
The option is missing on all 3 standard scenarios, and trying to change the property value using a script doesn't work and still returns false.
Not sure why its being forced even though the scenarios are in experimental mode
Rotors and pistons ... never use them
Rotors and pistons ... never use them
Haven't bothered playing since this first occurred, Reinstalled the game today (after 7 months) still no inertia tensor option in single player never surrender, RIP single player people
Haven't bothered playing since this first occurred, Reinstalled the game today (after 7 months) still no inertia tensor option in single player never surrender, RIP single player people
Have the same issue. Everything else from experimental works.
Have the same issue. Everything else from experimental works.
any updates on this yet? or atleast a workround?
any updates on this yet? or atleast a workround?
Still not able to tick it. Box doesn't exist.
Still not able to tick it. Box doesn't exist.
It's really frustrating this hasn't been fixed yet. I haven't come back to space engineers since I first encountered this bug 9 months ago.
It's really frustrating this hasn't been fixed yet. I haven't come back to space engineers since I first encountered this bug 9 months ago.
How is this still broken?
How is this still broken?
Yep, experiencing this on Frostbite
Yep, experiencing this on Frostbite
man its 2021 and this still broken? I havent played in 2 years, apparently i can stop looking, but hey, new aesthetic stuff right?
man its 2021 and this still broken? I havent played in 2 years, apparently i can stop looking, but hey, new aesthetic stuff right?
Hello all!
I appreciate that this is an older thread, however, see that there are a few new comments. I have just double-checked this and it looks like it is visible in Never Surrender. Please see attached screenshot
Kind Regards,
Laura, QA Department
Hello all!
I appreciate that this is an older thread, however, see that there are a few new comments. I have just double-checked this and it looks like it is visible in Never Surrender. Please see attached screenshot
Kind Regards,
Laura, QA Department
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
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