Unpowered connector still works
Noticed a bug in my most recent survival game.
I have one ship in the world with one connector on it and a pair of assemblers.
Setting either of the assemblers to disassemble parts will cause them to send the resulting ingots to the connector - even though the connector is turned off and there's a direct conveyor path to a cargo container with available capacity.
I'm also able to access the cargo container inventory & remove items from the container via the connector - again, while the connector is turned off.
The connector is acting as if it's set to "collect all", even though it's not.
Can publish & link a world file or blueprint if required.
My game version is current.
The world I'm playing in is a brand new world still in early game and does not use any mods.
Have never seen this bug before in any other world.
Have not yet tested a blueprint of this ship in any other worlds.
Have not yet tested other ships to see if the problem is universal.
I do not know steps to reproduce, as I have no idea what caused it. Could possibly be linked with a Reactor / Solar Panel bug that I've reported separately. Both bugs seemed to first appear around the same time.
What you're experiencing I can best describe is that Connectors inventory is considered a cargo container inventory. When cargo is shuffled around the logic used is to send it to the first available valid cargo container in the line. If a connector is before the cargo, because it is equal to cargos, it will take stuff first.
I tested this and found connectors in SP were not vacuuming materials up as if collect all was on. They are not given materials if another valid cargo container is closer in the line. Knowing this, I would not mind 'use conveyor'as a connector's terminal option similar to many other blocks.
What you're experiencing I can best describe is that Connectors inventory is considered a cargo container inventory. When cargo is shuffled around the logic used is to send it to the first available valid cargo container in the line. If a connector is before the cargo, because it is equal to cargos, it will take stuff first.
I tested this and found connectors in SP were not vacuuming materials up as if collect all was on. They are not given materials if another valid cargo container is closer in the line. Knowing this, I would not mind 'use conveyor'as a connector's terminal option similar to many other blocks.
Hello Engineer!
Conveyor system only needs the grid to be powered. Individual on/off settings of each block are not considered.
Except for Sorter block, where its only purpose is to (dis)allow blocks through. It is a kind of inconsistency, but might be a design issue, not a bug per se.
The second issue that you mentioned is where a connector is allowing connection to other grid's inventories despite being turned off and therfore not locked.
Am I correct in that assumption?
I am changing status of this ticket to Need More Information. Please provide additional relevant information (blueprint, save, log, screenshot, video and most importantly steps to reproduce). Ticket will automatically close after around two weeks when no new relevant information is given.
Thank you for your cooperation and have a nice day.
Hello Engineer!
Conveyor system only needs the grid to be powered. Individual on/off settings of each block are not considered.
Except for Sorter block, where its only purpose is to (dis)allow blocks through. It is a kind of inconsistency, but might be a design issue, not a bug per se.
The second issue that you mentioned is where a connector is allowing connection to other grid's inventories despite being turned off and therfore not locked.
Am I correct in that assumption?
I am changing status of this ticket to Need More Information. Please provide additional relevant information (blueprint, save, log, screenshot, video and most importantly steps to reproduce). Ticket will automatically close after around two weeks when no new relevant information is given.
Thank you for your cooperation and have a nice day.
Hello, CptSavarus,
since it´s quite long time from the original post as well as last comment, let me ask if you are still experiencing this issue.
Seems it´s not happening to me on current game version (v197.170). Please, can you confirm that this issue has been fixed in the meantime for you as well?
If not and you are still experiencing it, can I ask for new world/save file where this issue is present? The original one you provided is no longer working.
Thanks for letting me know about the current state.
Kind Regards
Keen Software House: QA Department
Hello, CptSavarus,
since it´s quite long time from the original post as well as last comment, let me ask if you are still experiencing this issue.
Seems it´s not happening to me on current game version (v197.170). Please, can you confirm that this issue has been fixed in the meantime for you as well?
If not and you are still experiencing it, can I ask for new world/save file where this issue is present? The original one you provided is no longer working.
Thanks for letting me know about the current state.
Kind Regards
Keen Software House: QA Department
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