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Unlimited Camera Raycast Via NaN Injection
Solved
In the programmable block you can subvert the range limit and have unlimited camera ray cast with this code.
IMyCameraBlock camera; bool nan; public Program() { camera = GridTerminalSystem.GetBlockWithName("camera") as IMyCameraBlock; } public void Main(string a, UpdateType u) { if (nan) { camera.Raycast(10000d); } else { nan = true; camera.Raycast(double.NaN); }
Hello, Engineer!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
Hello, d1ag0n,
thanks for letting us know.
This issue has been reported into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, d1ag0n,
thanks for letting us know.
This issue has been reported into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
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