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Unlimited Camera Raycast Via NaN Injection

d1ag0n shared this bug 2 years ago
Solved

In the programmable block you can subvert the range limit and have unlimited camera ray cast with this code.

IMyCameraBlock camera;
bool nan;
public Program() {
  camera = GridTerminalSystem.GetBlockWithName("camera") as IMyCameraBlock;
}
public void Main(string a, UpdateType u) {
  if (nan) {
    camera.Raycast(10000d);
  } else {
    nan = true;
    camera.Raycast(double.NaN);
  }

Best Answer
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Hello, Engineer!

I'm happy to announce that this issue will be fixed with new game version 201.

Kind Regards

Keen Software House: QA Department

Replies (2)

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1

Hello, d1ag0n,

thanks for letting us know.

This issue has been reported into our internal system.

Kind Regards

Keen Software House: QA Department

photo
1

Hello, Engineer!

I'm happy to announce that this issue will be fixed with new game version 201.

Kind Regards

Keen Software House: QA Department

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