Unknown Reactor & Solar Panel Bug
Been seeing a bug with Reactors & Solar Panels for a long time now. Have tried to identify & isolate it but it happens completely at random & for no reason and seemingly can't be reproduced deliberately.
My game version is current.
I've tested both with and without mods - the bug is prevalent either way.
Saving, exiting to the main menu & reloading usually fixes it for a short time but it always comes back.
Turning the blocks off & on (either individually or in groups) or hitting the R (reactors) key only seems to confuse the problem.
I'm reporting it as one bug, even though it affects both Reactors and Solar Panels because one is never affected without the other also being affected.
This screenshot shows a reactor that contains fuel but is powered off. As you can see it's still generating 61.26 MW
https://steamcommunity.com/sharedfiles/filedetails/?id=1574913741
This shot shows one of 40 solar panels on the same ship, all of which are pointed directly at the sun & all of which display 4 green squares in the indicator panel.
All 40 panels are generating the same 46.97 KW.
https://steamcommunity.com/sharedfiles/filedetails/?id=1574913176
The Reactor image looks like a bug to me.
The Solar Panels will generate power up to the lesser of max power demand averaged over all the panels, or their individual max power available.
In your example, I would check your batteries. Are they full, or charging at max rate? That tells you that the solar panels aren't generating full power because it's not needed.
The Reactor image looks like a bug to me.
The Solar Panels will generate power up to the lesser of max power demand averaged over all the panels, or their individual max power available.
In your example, I would check your batteries. Are they full, or charging at max rate? That tells you that the solar panels aren't generating full power because it's not needed.
10 Batteries - all full at the time of the screenshot, turned off & with no charge-state checkboxes marked.... however this one also came on like a bug. The Solar Panels were reading max output 5 minutes earlier, at which time the batteries had already all been charged to max & turned off for at least an hour.
From what you say it sounds like the actual bug is that they were reading max output when they shouldn't have been (not as I'd thought, that they're now reading very little when they should be reading max).
The change in output reading happened when I turned on all the thrusters & gyros (I normally keep them all turned off to conserve power) and moved the ship slightly to test that everything was working. When I turned everything off again the reading changed to what you see - almost like moving the ship caused the Solar Panels to refresh their output status, where previously it'd been stuck.
I'm convinced the problem is larger than just a polling rate thing though. In another world I'm running 8 solar panels and one small reactor (no batteries yet) on a static grid. The solar panels are aimed at the sun via a pan/tilt device and sun rotation is disabled.
In that world I've tested with everything turned off and the solar panels cannot decide whether they're outputting anything or not. One minute they're outputting max & I have plenty of surplus power, the next minute they're outputting nothing at all and the HUD bar is reading overloaded - even though power requirement has not changed.
Again, toggling the reactor on & off or hitting the R key in that world also confuses the problem further.
10 Batteries - all full at the time of the screenshot, turned off & with no charge-state checkboxes marked.... however this one also came on like a bug. The Solar Panels were reading max output 5 minutes earlier, at which time the batteries had already all been charged to max & turned off for at least an hour.
From what you say it sounds like the actual bug is that they were reading max output when they shouldn't have been (not as I'd thought, that they're now reading very little when they should be reading max).
The change in output reading happened when I turned on all the thrusters & gyros (I normally keep them all turned off to conserve power) and moved the ship slightly to test that everything was working. When I turned everything off again the reading changed to what you see - almost like moving the ship caused the Solar Panels to refresh their output status, where previously it'd been stuck.
I'm convinced the problem is larger than just a polling rate thing though. In another world I'm running 8 solar panels and one small reactor (no batteries yet) on a static grid. The solar panels are aimed at the sun via a pan/tilt device and sun rotation is disabled.
In that world I've tested with everything turned off and the solar panels cannot decide whether they're outputting anything or not. One minute they're outputting max & I have plenty of surplus power, the next minute they're outputting nothing at all and the HUD bar is reading overloaded - even though power requirement has not changed.
Again, toggling the reactor on & off or hitting the R key in that world also confuses the problem further.
Hello,
Could you please provide us with more information regarding the issue you reported? To report a bug into
our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
Could you please provide us with more information regarding the issue you reported? To report a bug into
our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello, CptSevarus,
as this thread is rather old now, as well as last comments here, and also the links do no longer work, so I can not try it on your exact affected ship, nor view the images. Are you still experiencing it nowadays (v197.181)? If yes, can you share more relevant info if the behavior changed anyhow through the time and various game updates and fixed? Can you share new BP, please?
Or if you are no longer experiencing it, thank you for confirming that this issue was fixed/solved meanwhile.
Thanks in advance.
Kind Regards
Keen Software House: QA Department
Hello, CptSevarus,
as this thread is rather old now, as well as last comments here, and also the links do no longer work, so I can not try it on your exact affected ship, nor view the images. Are you still experiencing it nowadays (v197.181)? If yes, can you share more relevant info if the behavior changed anyhow through the time and various game updates and fixed? Can you share new BP, please?
Or if you are no longer experiencing it, thank you for confirming that this issue was fixed/solved meanwhile.
Thanks in advance.
Kind Regards
Keen Software House: QA Department
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