Unable to use Ingame-Scripts that uses Gyros

Gladox114 shared this bug 4 years ago
Outdated

Some Scripts that uses Gyros to enhance something or adds a feature to the ship, glitches in some sort of way.

I made a detailed report where I put a ingame script on a ship and after a minute the physics arround the ship is warped and destroyed. Things like to float, rotors around like to rip itself out and float, objects fall slower or float too sometimes, Rotors on the ship like to spin fast as possible.

The world has been loaded with mods but unloading them and recreating the bug still makes no difference.

Destroying the gyros and computers while the bug ear rapes you and make things float doesn't make a difference mostly.

The bug sometimes stops after reloading the world but begins after a minute again.

I tried to prevent this from happening by reloading the world, destroying the gyros on the ship and destroying the computer but sometimes this isn't enough to stop it from Happening.

I always started the world on "Friends"

The floating report: https://support.keenswh.com/spaceengineers/general/topic/interfering-with-the-harry-potter-dimension

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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