[ModAPI] TypeId OxygenFarm will got getting updated or closed
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Test example: https://pastebin.com/mfb1d02n
Only the Init function will be called, nothing else.
because this here worked fine https://github.com/nukeguard/NaniteConstructionSystem/blob/47855d8c5e905240318fade63ece32ac2521dc7d/Data/Scripts/NaniteConstructionSystem/Entities/Beacons/NaniteAreaBeaconLogic.cs
Both the solar panel and the oxygen farm override the script game logic with the MySolarGameLogicComponent. They need to create a composite game logic component if the game logic already exists.
Both the solar panel and the oxygen farm override the script game logic with the MySolarGameLogicComponent. They need to create a composite game logic component if the game logic already exists.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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