Turrets not firing at Player and Small Grids.
<TESTED ON BOTH SINGLE PLAYER & MULTIPLAYER DEDICATED>
I could not find this, so I'm guessing it is new.
Turrets are NOT firing at Players and Small Grids properly and/or at all.
Ship A = Carrier with 10 Small Grid Fighters inside. No subgrids.
Ship B = Destroyer with no Small Grids or subgrids.
Ship A can fire and annihilate Ship B with zero problems. No problem targeting any part of the ship.
Ship B does NOT fire at all. It "sees" it. It is "aiming" at it, but it is not firing. Upon removal of the small grids, it proceeds to light up the Carrier as normal.
I tried placing Decoy blocks around the Carrier, and it fired at one or two, but then switched to the "small grids", which means they did not fire at all anymore.
The front of the Carrier has hangar doors, where the small grids are. Whenever this front is faced to enemy turrets, they DO fire at the hangar doors in an attempt to get to the small grids. Once you move the front out of the line of sight, they cease fire.
Created a variety of 8x8 square blocks consisting of:
2 Layers of Light Armor Blocks.
1 Layer of Light, 1 Layer of Heavy.
1 Layer of Heavy, 1 Layer of Light.
2 Layers of Heavy Armor Blocks.
Placed 1 Small Grid Fighter behind each set of square blocks.
The turrets "see" them. They are "aiming" at them, but they do NOT fire, as if the Large Grid Block is an invincible barrier. Tried with different large grid ships, and small grid fighters with same result.
Ship B, and other large grid ships, with the same scenario as Example #2, but instead of Small Grids, the player is behind them.
The turrets do the same thing. They see me. They aim at me, but they do not fire. Once I reveal myself, only -ONE- turret fires, and after a few seconds, it simply stops firing and continues 10 seconds or so later.
I'm not sure if Example #3 is a bug or not, but I have never seen only one turret fire at me. The turret cease fire could very well be reloading, but all of them should be firing at me, not just one.
This is extremely annoying, especially how I'm coordinating an event that focuses on carriers, and this completely ruins the entire thing, as it renders the carrier INVINCIBLE.
Please fix as soon as possible.