Trash cleanup won't work with voxels?
Submitted
Hello, I can't seem to get voxel trash cleanup to work on a dedicated server running the current version. I have the duration set to 2 minutes, and the distance from players and grids is set to 1m (for test purposes, I want to reset all voxels on the map.)
All boxes are filled including asteroids, resources, and floating objects (all floating objects have already been removed)
Any help would be appreciated, thanks.
I am accessing this from the "Spacemaster" menu in game.
I adjusted the interval to 30 mins and 10 meters, ensuring it was on, and after 24 hours still nothing. I will have to keep the map set to safe instead of normal now because craters are accumulating.
Edit: Any help on this would be appreciated, it seems as though the only solution for clearing/cleaning/resetting/ voxels beyond the in game interface, SEToolbox, has been officially dead since the economy update.
I adjusted the interval to 30 mins and 10 meters, ensuring it was on, and after 24 hours still nothing. I will have to keep the map set to safe instead of normal now because craters are accumulating.
Edit: Any help on this would be appreciated, it seems as though the only solution for clearing/cleaning/resetting/ voxels beyond the in game interface, SEToolbox, has been officially dead since the economy update.
We were trying to clean up our world around our base (thousands of meteor hits are causing serious load times now)... we tried all manner of settings with this, and it seems like there is some built-in unchangeable behavior. We tried setting distance from grids to 0.01 (the lowest the server terminal would allow), and 1, and 10... nothing would allow it to clear up around the base. Pockmark would stay within 1km of the base grids.
So we tried "0" for distance to grid, and suddenly ALL voxel changes cleaned up, everything. Even tunnels on grids and the sort (it was overkill obviously).
We cant find a happy medium of 'clean up outside 50meters from grids or such' (which would allow tunnels, and hangars and mining pits etc).
Unsure if this is just a broken mechanic, or there settings that we cant change that its forcing ON regardless.
We were trying to clean up our world around our base (thousands of meteor hits are causing serious load times now)... we tried all manner of settings with this, and it seems like there is some built-in unchangeable behavior. We tried setting distance from grids to 0.01 (the lowest the server terminal would allow), and 1, and 10... nothing would allow it to clear up around the base. Pockmark would stay within 1km of the base grids.
So we tried "0" for distance to grid, and suddenly ALL voxel changes cleaned up, everything. Even tunnels on grids and the sort (it was overkill obviously).
We cant find a happy medium of 'clean up outside 50meters from grids or such' (which would allow tunnels, and hangars and mining pits etc).
Unsure if this is just a broken mechanic, or there settings that we cant change that its forcing ON regardless.
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