Thrusters wasting too much energy (H2) when fighting the 100m/s speed limit
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Thrusters should stop using fuel when speed limit is reached. You are not getting any faster so it doesn't make sense that the energy/fuel just disappears. That way you could hold space during takeoff without wasting fuel.
This almost argues that the speed limit is the bug, and I kind of agree with that. When I'm trying to escape gravity I use the + or - passive thrust options on my main engine to keep it limited to <= 10% thrust when I need that little to maintain 100m/s.
It would be useful if there was a better way to regulate thrust consumption while fighting gravity than + or - auto/passive/keyless thrust.
This almost argues that the speed limit is the bug, and I kind of agree with that. When I'm trying to escape gravity I use the + or - passive thrust options on my main engine to keep it limited to <= 10% thrust when I need that little to maintain 100m/s.
It would be useful if there was a better way to regulate thrust consumption while fighting gravity than + or - auto/passive/keyless thrust.
There are a couple of scripts for going to space to save fuel by regulating engines. At least one claims to be able to use mixed engine types where they work best. But yea, if there is going to be a speed limit, then all thruster types should reduce their level as needed to maintain if you are holding the thrust button in a given direction
There are a couple of scripts for going to space to save fuel by regulating engines. At least one claims to be able to use mixed engine types where they work best. But yea, if there is going to be a speed limit, then all thruster types should reduce their level as needed to maintain if you are holding the thrust button in a given direction
This is what the thruster override is for, no need for scripts. Just make a group with the appropriate thrusters and add the increase and decrease thrust override commands on your toolbar and adjust manually.
This is what the thruster override is for, no need for scripts. Just make a group with the appropriate thrusters and add the increase and decrease thrust override commands on your toolbar and adjust manually.
Strongly disagree with this, we need more challenges and things to engineer around not more hand holding and simplistic flying.
I have always loved this mechanic as it adds a extra challenge to leaving planets and thruster management for normal flying too. Such as powering down reverse thrusters when flying level and dampeners still enabled.
If i have a ship that does everything for me i want it to do so because i designed and engineered it that way not because it's baked in to the game.
Strongly disagree with this, we need more challenges and things to engineer around not more hand holding and simplistic flying.
I have always loved this mechanic as it adds a extra challenge to leaving planets and thruster management for normal flying too. Such as powering down reverse thrusters when flying level and dampeners still enabled.
If i have a ship that does everything for me i want it to do so because i designed and engineered it that way not because it's baked in to the game.
While I agree that the arbitrary speed limit is unrealistic, this is also not much of an issue because you simply need to disable dampeners.
While I agree that the arbitrary speed limit is unrealistic, this is also not much of an issue because you simply need to disable dampeners.
My thoughts about dampeners and playing around with thrusters...
My thoughts about dampeners and playing around with thrusters...
Hello, Engineer!
Thank you for your feedback! Yourtopic has been added between considered issues.
Please keep voting for the issue asit will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Yourtopic has been added between considered issues.
Please keep voting for the issue asit will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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