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The Indestructible Voxel Problem

Andrea Richards shared this bug 3 years ago
Won't Fix

Whilst drilling a 5km tunnel underground (strictly Vanilla) I had the indestructible voxel problem. As I was recording this for my challenge on Youtube, I thought that it might be helpful to show you the problem. There are 2 time codes in the video: 9:43 for the start of the Indestructible Voxels, and 15:16 for locating and clearing them by hand. This I believe only occurs with large drills, and in my case I came across them every 400m or so. I believe that as you move along, the voxels rotate in accordance to the curvature of the earth and some slip through the drill head clearing box. I suspect that if these had been reduced in a previous patch, then this would cause the problem that I am seeing. Here is a link to the video: https://youtu.be/N03L-N4qFz0


Thanks, Andrea

Replies (2)

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Hello!


Thank you for your report. Could you please provide us with a save of your world where you are experiencing this issue?


Kind Regards

Keen Software House: QA Department

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Sadly, I no longer have a save available from when this was occurring. My understanding is that the voxels rotate as the follow the planets curvature. If this is the case then when the voxels are at a certain angle with relation to the drill head clearing box, they fail the hit test when calculating which voxels need to be removed. Or it could be that the remaining voxels after being cleared remain inside the drill clearance box and will no longer be tested against the boundaries of drill clearance box. I can only surmise here as I only know how I would achieve this functionality in hit box testing. Maybe these ideas might be of help. The video (2nd time code), should be of some help visualizing the problem. Andrea

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Hello Andrea,


Thank you for your information. I'm closing this ticket, if you run into this problem again, please create a new ticket with all relevant information. Thank you!


Kind Regards

Keen Software House: QA Department

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