The First Jump is Buggered Miserably

Mark Elam shared this bug 4 years ago
Outdated

The following is a step by step breakdown of problems observed in "The First Jump, some of which weren't even an issue in previous playthroughs of the game.

Mission 1:

The ROS-4 Station is now blue. This would make sense if every other ROS-4 item in this and successive missions is blue, but even the disabled drone in the hangar bay is still red and grey.

Two reactors visible from the outside of the station have no uranium.

The screen above the door leading between the pressure control booth and the broken door you need to weld is online but doesn't even have a symbol on it.

It is possible to get trapped behind the grinder drone and be forced to restart the level if you attempt to avoid it by going back into the door next to the corridor it's in. The two unfinished blocks flanking the door also allow the player to see the drone sitting there, ruining the surprise.

The ITW fighter that used to peer through the window at you is missing.

The escape pod is blue despite the back wall still having the original red coloration.


Mission 2

The garage serves no purpose, and doesn't even have a log in it.

2 of the cryo chambers in the alcove above the dig site are receiving no oxygen despite being 3 blocks away from an active O2/H2 generator with ice in it.

The 2 driller drones located in the room with the doorway that seals and the broken bridge never activate even after the facility goes into lockdown.

The driller drone that drills through the wall and the one that activates in the dig site are dumb as a rock and will ram themselves into the wall, blowing up their O2/H2 generator and self-destructing. The same goes for the driller drone in the pathway between the broken bridge and the dig site - that one blew itself up on a wall support and its still-active drill proceeded to drill through the bottom of the map.

Upon getting back to the main chamber where the elevator is located, the two drones at the back of the security alcove never activate, even after the drones that do activate get destroyed.

The turret you encounter on the way to the escape ship cannot actually rotate. I can stand directly underneath it and it will not even be able to shoot at me. Given it has a rotor to allow that motion, this should not be happening.

The escape ship should not be invulnerable.

Mission 3

The punctuation in the opening monologue is terrible, with run on sentences and a lack of capitalization and periods.

Whoever made this map apparently failed to notice the other player who is standing AFK in the bunker located by the mountains on the same side of the map the ITW shuttle flies to. Killing him provides a full set of tools.

The grind pit, while almost fully functional(the grinder doesn't work unless you add it to the cockpit), serves no purpose.

There is a random container by the storage containers that has 100 uranium in it. What stops the engineer from just putting that in one of the remaining working reactors?

If you can enter the hangar from the back door, why do you need to go down the elevator?

The fuel connector can be locked to the ship before being fully extended.

The 'targets' on the Aggelos are no longer marked, forcing you to just wail on the battleship and hope you blow it up. The Aggelos is now almost completely red, and has the Red Ship's paint scheme.

The Aggelos, with precision shooting, takes a grand total of 5 seconds to destroy. The AI ITW ships often blow up the targets on the far side of the Aggelos purely by chance and can knock it out before you even get a shot off.

The cruiser behind the Aggelos does literally nothing, not even running away after the flagship gets blown up.

Mission 4

The countdown to your frigate exploding doesn't begin until after you leave the ship.

The flying drones that attack you often suicide into the ground when flying towards you.

The ground drones are easy to destroy using the tank and only somewhat challenging when using your rifle.

The gunship and ITW dropship don't really do anything. The gunship comes in too late to hurt you and the dropship doesn't even get shot by the missile turret - which can have its rotor destroyed to make it crash into the roof of the bunker entrance.

The two flying drones inside the bunker do nothing when you penetrate the door, and neither does the Brawler drone. It would have at least been nice to make a miniboss fight.

Mission 5

This mission as a whole is incredibly easy. It is nearly impossible to lose your fighter to the drones. Even if you use your assault rifle, you can still kill them easily.

Drones do not turn green once you hack them.

Screens only show progress if you move close enough to activate them.

Friendly drones do not have an active antenna and are even dumber than normal drones.

Marcus is extremely easy to beat - you can stand on top of his fighter in your spacesuit and the enemy drones will shoot him and kill him in less than ten seconds. Even a proper fight is easy to win. And he can easily be killed using the fighter.

The artifact's line to the engineer is very enigmatic. The story is left open and no one has any idea what happened.


PLEASE fix this. This is absolutely abysmal.

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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