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Super large planets crash the game since Sparks of Future update

Thorwin Vogt shared this bug 3 years ago
Solved

Hello, i am the developer of the SEWorldGenPlugin. If you dont know what it is, it is a plugin for Space Engineers, which creates random generated solar systems, asteroid rings and allows the generation of larger sized planets. Since the Sparks of Future update however, the game crashes upon generation of those planets. There are some players in the community who use the plugin to generate larger planets or simply solar systems for dedicated servers, which is why it is an issue. I know that plugins are not offically supported by KSH, but it was the only way to get random generation of planets and asteroids working.

If it is indeed a bug, here are the steps to reproduce it:


1. Start the game with the plugin installed

2. Generate a new empty world and enable the plugin in the world settings

3. Spawn a large planet (ca. >1200km) from the plugins admin menu, which is located in the normal admin menu.

4. If the game does not crash, please try larger planets, since the size can vary.


Cause:

The game crashes due to an index out of bounds exception in the MyVoxelClipmap class in the ApplySettings method. That is, because the LODRanges are limited to 16, however, on large planets the number can exceed 16, which causes the crash.

Replies (3)

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Hello!

I appreciate this thread is quite old. I hope the problem no longer persists. I can see that you have recently updated the GitHub a couple of days ago so assume it is now working for you. We have had a number of updates since your post and are now on version 197.075. I will close this thread if you are happy for me to do so. If you are still having issues, please let me know :)

Kind Regards

Laura, QA Department

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Yes, this issue was fixed somet time ago by an update

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Hello!

I'm glad that the issue was fixed. Thank you so much for letting me know, I will mark this as solved.

Kind Regards

Laura, QA Department

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