Stone processing should generate cobalt or grids should be removed from cargo containers
With the massive nerfs to cargo capacity and the fact that stone processing does not generate cobalt I think one of two things needs to happen here for the sake of starting players sanity.
A: stone processing should generate small ammounts of cobalt
B: Preferable remove the requirement of metal grids from cargo containers to allow them to be built.
The primary issue is the difficulty in finding ore and the very limited cargo space in the current iteration of the game makes containers a absolutely critical requirement and requiring metal grids which are now a more advanced component than they used to be is crippling early game beyond sane levels. Large Grid Small cargo containers should only require basic components Small grid small containers should be removed from the game as they were always useless and now even more so
Yes Yes Yes, 1000 times yes!
I'm new to the game (technically, got it years ago, but only started playing now) and this issue frustrated me to the point of exiting the game and dropping it.
I had watched every tutorial I could get my hands on, and I have over 24h on the game. I never managed to get cobalt and the furthest I got was a small rover that couldn't do anything...
Please please please fix this!
Yes Yes Yes, 1000 times yes!
I'm new to the game (technically, got it years ago, but only started playing now) and this issue frustrated me to the point of exiting the game and dropping it.
I had watched every tutorial I could get my hands on, and I have over 24h on the game. I never managed to get cobalt and the furthest I got was a small rover that couldn't do anything...
Please please please fix this!
Seriously, for the sake of new players, fix this!
Seriously, for the sake of new players, fix this!
My last mining ship had a bunch of large small grid containers hanging off an adv rotor cause it was all i could build at the time just an example of how ridiculous it is
My last mining ship had a bunch of large small grid containers hanging off an adv rotor cause it was all i could build at the time just an example of how ridiculous it is
I bolted a cargo container to the side the drop pod even thou i had a large grid base as i could not make the large grid version.
Im a bit torn on this, one hand it really limits the starting game play storage but on the other it does add some progression to the game and not in the artificial way like the current block unlock system and makes you engineer around the problem.
I bolted a cargo container to the side the drop pod even thou i had a large grid base as i could not make the large grid version.
Im a bit torn on this, one hand it really limits the starting game play storage but on the other it does add some progression to the game and not in the artificial way like the current block unlock system and makes you engineer around the problem.
Cobalt is the new starting bottle neck because of metal grid.
My best tips to other player is to use survival kit / Starting ship Seat and your first basic assembler to store most of the component you can until you can refine a bit of cobalt to build the Large Grid small cargo Container.
Once you get some ice, survey by flying around the surface with your drill equip up to 3km around your starting point, I found it with nickel and iron or with silver and ice in my game since official release of survival update.
I also found depot as low at 80m under the surface which my hand drill did not detected in first place.
Cobalt is the new starting bottle neck because of metal grid.
My best tips to other player is to use survival kit / Starting ship Seat and your first basic assembler to store most of the component you can until you can refine a bit of cobalt to build the Large Grid small cargo Container.
Once you get some ice, survey by flying around the surface with your drill equip up to 3km around your starting point, I found it with nickel and iron or with silver and ice in my game since official release of survival update.
I also found depot as low at 80m under the surface which my hand drill did not detected in first place.
Agree, but I wouldn't remove the Small grid small containers. If it is already in the game, it should be removed. Also, better some storage than no storage. I like (small grid) small containers.
Agree, but I wouldn't remove the Small grid small containers. If it is already in the game, it should be removed. Also, better some storage than no storage. I like (small grid) small containers.
there ARE no grids in smal ship containers in NONE of them. You want build lagre ship containers? well go and find cobalt thats the whole ponit of progress in the survival Game. Sorry i strongly disagree with you guys.
there ARE no grids in smal ship containers in NONE of them. You want build lagre ship containers? well go and find cobalt thats the whole ponit of progress in the survival Game. Sorry i strongly disagree with you guys.
Negative! It's an incentive for people to get cobalt, which isn't very rare or very common, you just have to look for it.
Negative! It's an incentive for people to get cobalt, which isn't very rare or very common, you just have to look for it.
I think the small cargo (large grid) needs only 4 metal grids and the earth lander just happens to have 4 thrusters with a grid in each :) On both my earthlike landing i did not have too much trouble finding cobalt near.
I was not sure at first but i like it as is, as I said before it adds some progression to the game. Its also not a block that you MUST have its just very useful, yet can be engineered around until then.
Should have more of that kind of thing in the game.
I think the small cargo (large grid) needs only 4 metal grids and the earth lander just happens to have 4 thrusters with a grid in each :) On both my earthlike landing i did not have too much trouble finding cobalt near.
I was not sure at first but i like it as is, as I said before it adds some progression to the game. Its also not a block that you MUST have its just very useful, yet can be engineered around until then.
Should have more of that kind of thing in the game.
Survival kit produces exactly what you need to start a full survival. The solution of such a simple task as the construction of a small cargo container was described in the posts above. I am sure that after some time of the game, those who are now lacking cobalt, the idea of processing the stone into ingots may seem out of place.
Survival kit produces exactly what you need to start a full survival. The solution of such a simple task as the construction of a small cargo container was described in the posts above. I am sure that after some time of the game, those who are now lacking cobalt, the idea of processing the stone into ingots may seem out of place.
As a new player that just picked up the game a couple of weeks ago, I have to agree with the first part of this suggestion to allow stone to generate small quantities of Cobalt, primarily due to its use in Thrusters more so than Cargo Containers. Even after watching a number of videos and tutorial content by creators like Splitsie and others, I knew the "trick" to locating ore deposits based on the surface markers, but it still took me 4 - 5 hours before I located my first deposit of Cobalt, and it ended up being a surface boulder, not even an underground deposit. My world looks like it has been populated by gophers with my digging down to ore deposits all over the place looking for deeper deposits of Cobalt below the ones the mining drill scanner were picking up.
Cobalt is the first gating material in the game, and from the perspective of a new player that has tried to do the relevant out-of-game research (don't get me started on the inappropriateness levels of this), the rarity of Cobalt is FAR too high. Maybe it is more common on the non-Earthlike planets, I don't know yet, and none of the conversation threads I've run across have made any comments one way or the other on that score. Hopefully this doesn't turn into a semi-permanent stumbling block as I start in on a new save, but it seems like this topic, much like the Lightning topic, has been mostly abandoned by the community who just threw their hands up deciding that nothing would ever be done to address it.
Hopefully there is still some interest from Keen on making a better impression on new players to the game, because as is, the first time experience is EXTREMELY rough, and just feels very slapdash like nobody bothered to go back and address those early game pain points.
As a new player that just picked up the game a couple of weeks ago, I have to agree with the first part of this suggestion to allow stone to generate small quantities of Cobalt, primarily due to its use in Thrusters more so than Cargo Containers. Even after watching a number of videos and tutorial content by creators like Splitsie and others, I knew the "trick" to locating ore deposits based on the surface markers, but it still took me 4 - 5 hours before I located my first deposit of Cobalt, and it ended up being a surface boulder, not even an underground deposit. My world looks like it has been populated by gophers with my digging down to ore deposits all over the place looking for deeper deposits of Cobalt below the ones the mining drill scanner were picking up.
Cobalt is the first gating material in the game, and from the perspective of a new player that has tried to do the relevant out-of-game research (don't get me started on the inappropriateness levels of this), the rarity of Cobalt is FAR too high. Maybe it is more common on the non-Earthlike planets, I don't know yet, and none of the conversation threads I've run across have made any comments one way or the other on that score. Hopefully this doesn't turn into a semi-permanent stumbling block as I start in on a new save, but it seems like this topic, much like the Lightning topic, has been mostly abandoned by the community who just threw their hands up deciding that nothing would ever be done to address it.
Hopefully there is still some interest from Keen on making a better impression on new players to the game, because as is, the first time experience is EXTREMELY rough, and just feels very slapdash like nobody bothered to go back and address those early game pain points.
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