Station detaches from asteroid when grinding (modded?) blocks
I've encountered a problem with stations on an asteroid. When grinding some modded blocks, the whole station seems to detach from the asteroid and moves slowly, even though it should have enough connections left. This results in a lot of Clang. The problem only seems to occur with modded blocks, but not all of them are triggering the detachment.
I have attached a save file where you can reproduce the bug. One of the relevant mods is "Kolt - Command Console Pack" (https://steamcommunity.com/sharedfiles/filedetails/?id=436025957). Grinding the switch, which is marked with "[BUG Switch]" on the hud will result in disconnecting the station from the asteroid. You should spawn in front of the switch.
What I have tried so far:
- restarting the game and reloading the save,
- repairing the save file with the SEToolbox,
- shooting the block with a rifle until the block is destroyed. This results in something like an explosion which damages near blocks, but the station stays connected to the asteriod.
If you need further data or information, please contact me.