Space Engineers 1.187.205 AI Knockback is Ridiculously Strong

Stephen Conklin shared this bug 3 years ago
Outdated

So, trying to capture an AI ship (in creative, but I never would have found this if I hadn't been), and the knockback produced by an AI's Gatling Turret is RIDICULOUS! One shot from an AI Gatling Turret can impart so much delta-V that your engineer doesn't slow down a little bit, a fair amount, or even all the way to a halt. No, when impacted by an AI Gatling Turret bullet, your engineer can (and often will) be sent hurtling backwards at maximum vanilla (might go to mod small ship max, if you have a speed mod installed I dunno) reverse velocity (-100m/s). I know this because I had to slow down from 100m/s to speed up to 100m/s. There's something very seriously wrong here...

Replies (4)

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i agree this is annoying but one shot in space from a gattling turrets projectile would kill any Engineers and shred him to bits or blow a hole on the suit and come out the other side,

This is realtiy vs game play issue really.

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Not just gatling turrets, the impulse from explosions is also out of control.

https://support.keenswh.com/spaceengineers/general/topic/the-current-unrealistic-missile-impulse-makes-npc-combat-unplayable_1

Vote here, they do not consider it a bug and I believe these issues are one and the same.

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@Super Happy Alien It's still relatively game breaking if you can't get near ships you're supposed to be able to get near even when you have the Space Engineers equivalent to GOD MODE turned on. Yes, even when the "Invulnerable" flag is enabled, you, as an entity that cannot be harmed and should not be affected by anything still get knocked back at completely unrealistic speeds and with unfathomable forces. Tell me this still is supposed to be the case.

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You know you can shoot the turret but i guess there is reason like you you wanna get the ship 100% undamged Goal


Also you can outsmart the turret


you talked about taking on a AI ship can you tell me what it was called so i can have a go.

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Super Happy Alien Yeah, mostly looking to build up a collection of the default ships version-by-version to create a chronological development timeline of the ships' changes over the game's lifetime. Already have most if not all of the default Utility ships (Builder, Fighter, Miner, Combatant, Ablator, Cursor), most of the Unknown Signal probes (missing a few...), the Spawn Ships and the default faction ships' iterations since December of 2015. As for the ship, literally ANY Cargo Ship in the game, modded or otherwise. Besides; I've been informed that the AI shouldn't even be able to target an Invulnerable player, much less hit them.

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Ah for the not being targeting in creative/god mode you need to turn on Untargetable in Alt F10 this is a new feature .


are you looking to do this with out Creative or a challange, or you just want to store this ships as a collection with out a Fight etc as they is a easyer path to just geting blueprint of them.


I remodded all the ships in the game in to my mod so i used a program called se toolbox to import the ships, but if your looking to do it the Honest hard way lol ignore this and good luck in you mission.

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Super Happy Alien Please re-read my previous posts; Invulnerable is turned on through the Alt-F10 menu. I did mention that. As for the ships, yeah, I know; I've been blueprinting the ships since at least some time in the beginning of 2016 and have been adding them into categorical worlds in recent months.

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Untargetable and Invulnerable both have to ticked i post a pic to make sure we talking about the same thing,, :)

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Ah, didn't see that part. But still, the force at which one is knocked back is still insane. And Keen apparently sees nothing wrong with it judging by their response to the other thread, while admittedly not about Gatling Turret bullets. I seriously doubt they intended for the bullets to knock the player back at a 200% delta-V. I can be going 300 m/s with Midspace's speed mod, and have to slow down from 300 m/s just start going forward again. That's not just inconvenient; that's broken. Literally, that is a 600 m/s change in velocity in a split-second. There's no way that's "working as intended". The same goes for vanilla, only it's a 200 m/s change in velocity. Still, you can't tell me that's intended behavior; bullets in SE must have some kind of dimensional mass-shifting going on if it is.

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yea i agree This is realtiy vs game play issue really. it should ether blow you Engineer to Bits or maybe push you of to the side a little etc. so maybe a options Idea for both.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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