Some drills not removing voxels
Solved
Sandbox.Game.GameSystems.MyShipMiningSystem.ScheduleCutouts() : void @0600448F
The "for" loop works correctly only on the first iteration. The first drill is lost on the following cycles.
You need to add "i--" to count the missed drill on the next cycle.
int length = i - num; i--;
I have the same bug
How to create bad drill at small/large grid.. It's simple:
For example add 4 drills: Drill 1 and drill 2 in cluster 1. Drill 3 and drill 4 in cluster 2.
What happens in the code step by step:
As you see drill 3 was throw out of lists of remove voxels.After trow out "i++" from the iterator section of the "for" cycle and add "i++" before "while" cycle we will fix bug and do not compare drill with itself.
Now all 4 drills has added to lists of remove voxels.
How to create bad drill at small/large grid.. It's simple:
For example add 4 drills: Drill 1 and drill 2 in cluster 1. Drill 3 and drill 4 in cluster 2.
What happens in the code step by step:
As you see drill 3 was throw out of lists of remove voxels.After trow out "i++" from the iterator section of the "for" cycle and add "i++" before "while" cycle we will fix bug and do not compare drill with itself.
Now all 4 drills has added to lists of remove voxels.
Hello!
Thank you for letting us know about this issue. This has been reported internally
Kind Regards
Laura, QA Department
Hello!
Thank you for letting us know about this issue. This has been reported internally
Kind Regards
Laura, QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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